Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte leans down to give Link a kiss, her hands go from being straight with her arms, to bent at the wrist between shots. Her hair also goes from brown to orange between shots. (00:13:25)
14th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: When Spryte leans down to give Link a kiss, her hands go from being straight with her arms, to bent at the wrist between shots. Her hair also goes from brown to orange between shots. (00:13:25)
14th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: Spryte flies up to Link on the ground after Ganon blasts him to check on him. The shot first shows her from behind, then a view from in front. Between shots, the speed of her wings flapping suddenly becomes much slower. (00:13:20)
14th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color. (00:13:15)
14th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)
12th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: Link cuts Zelda’s chains and sheaths his sword. As he does, the red jewel on the hilt of his sword turns yellow for a few frames, then goes back to red. (00:12:30)
12th Sep 2014
Kiss 'N Tell - S1-E4
Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings. (00:12:35)
12th Sep 2014
Kiss 'N Tell - S1-E4
Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)
12th Sep 2014
Kiss 'N Tell - S1-E4
Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)
12th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together. (00:12:20)
12th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)
12th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain. (00:12:00)
9th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: Ganon hears Spryte scream after Frog Link eats a fly. He turns and has his head facing the same direction as his body as he talks. It cuts to a close up and suddenly his head is turned towards his shoulder. Also at the end of the first shot, his mouth is fully closed, but when the close up happens, his mouth is wide open. (00:11:50)
9th Sep 2014
Kiss 'N Tell - S1-E4
Continuity mistake: Link and Spryte hear Ganon laugh as he hangs from under a bridge. When the shot cuts closer, his arms change position, from being bent to almost fully straightened out. (00:11:35)
9th Sep 2014
Kiss 'N Tell - S1-E4
Other mistake: As Ganon is telling Zelda that Link is spider food by now and laughs, the shadows on his face flicker with his movement. Only the shadow is way too sporadic and rapid to accurately reflect the movement. (00:11:25)
8th Sep 2014
DuPont: Wait! Wait! Look at me. I’m alive. I live. I...I breathe. I feel. Now that you know it...can you really take it? Is it really worth the price?
John Preston: I pay it gladly.
8th Sep 2014
Brandt: Always practising, cleric. I guess that’s why you’re the best.
John Preston: Maybe I’m just better.
Brandt: Something on your mind?
John Preston: Why do you ask?
Brandt: The intuitive arts, Cleric. It’s my job to know what you’re thinking.
8th Sep 2014
8th Sep 2014
8th Sep 2014
8th Sep 2014