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Kiss 'N Tell - S1-E4

Continuity mistake: When Link and Spryte first see the Witch of Walls, Spryte is hovering beside Link with her wings flapping. It cuts to the Witch for a moment, then back to them in a far shot, and now for some reason Spryte's wings are merely wiggling in the air, which would not keep her afloat. (00:10:05)

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Kiss 'N Tell - S1-E4

Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head. (00:12:05)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Spryte and Link are walking along the wall with no end, he oddly does not have his sword with him, and the pouch on his him is missing. But when he looks up at the Iron Wood tree, the pouch is now there and a dark green. It then keeps vanishing and reappearing in throughout the scene but being a lighter green like his shirt. (00:09:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: As Link and Spryte are consulting the Triforce of Wisdom, Spryte is standing on Link's shoulder and the robe is still over his shoulder and up to his neck. Then the Triforce talks for a moment, and the camera cuts back to them, and now Spryte is in the same spot on his shoulder, but the robe is now off his shoulder. (00:09:15)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Link talks to Spryte in his room with the Triforce, he stays in the same spot pretty much the whole time. But when it shows him after Spryte first starts talking to him and then later when she is on his shoulder and they are consulting the Triforce, he is suddenly standing by the window, but he has not budged from that spot. (00:09:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: As the camera pans across Link's room, it shows it in a mess with an overturned table and cloth on it behind the podium that holds up the Triforce of Wisdom. Then a bit later as Link and Spryte are consulting the Triforce how to return Link to human form, one of the legs of the table vanishes, the cloth over it changes how it is folded, the light brown part of the table top becomes much lighter, the floor design changes up, and the shape of the Triforce's podium changes. (00:08:15 - 00:08:55)

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Kiss 'N Tell - S1-E4

Continuity mistake: In the distance shots of Frog Link talking to Spryte while he is wearing the robe, he is a darker green than usual. Then in the close up as the fly enters the room, he is back to his normal shade of green, his shirt is now a different shade of green, and the robe is lower on his chest. (00:08:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Link's room is first shown as Spryte is looking for it, the camera pans by his bed and shows a blue sheet draped over the bed post and the top of the bed, but only that way. A bit later the camera cuts to a different view from the opposite side of the bed post and now the sheet is coiled and wrapping around the post much further. (00:08:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link's transformation into a frog, he goes back to Hyrule Castle and meets up with Spryte. In the shot that first shows her, there is a chair by the wall by the window. When it cuts to a different angle to show Link covered in a robe, you can tell by the position of the chair against the wall in relation to the lines of the bricks and the lines on the floor that either the bricks, the chair, or the design of the floor has changed size or all the above. (00:08:25)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link eats the Red Dealers, the shot shows their webs still dangling there where they came down like spiders. It cuts to a close up of Link licking his lips for a brief moment, and then cuts back. Now suddenly the webs have vanished, the grass is a lighter color, and the trees and bushes in the background change up and move around. Also link's toes become much smaller. (00:08:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: Link awakes in his Frog form and sees the Red Dealers dangling in front of him and then eats them, his head resting against the tree. When the shot cuts closer as he lays back in satisfaction and licks his lips, the size of the tree roots above the ground shrinks. And then they change size yet again in the very next shot. (00:08:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon tells Zelda that she is coming with him, he laughs and then lowers his head again. As he does, the shadows on his face and helmet, most notably on the left side (from our perspective) instantly change drastically in just a single frame. (00:07:45)

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon. (00:07:30)

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Kiss 'N Tell - S1-E4

Revealing mistake: Zelda trips over some tree roots trying to save Link from Ganon and then an Octoroc wraps its tentacles around her. The underside of the tentacles are shaded much darker due to being in shadow. But as the tentacles wrap around her, the side that is in shade on part move the other side and remain dark, when the light should be shining on it from the other side. It is not simply the coloring of the creature as in a following shot there is no dark areas at all due to no shade. And in other shots also the lighting effects where the dark areas are. (00:07:25)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon sees Zelda and Link hug, he begins talking about how it disgusts him and he gets ready to attack. As he is talking, several times his extended cheek fazes through the side of his helmet and back, and his fully red eyes half turn brown a couple times, as well as just before he attacks his head oddly swells 150% for a few frames then goes back. (00:07:00)

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Kiss 'N Tell - S1-E4

Revealing mistake: When Zelda says Link will always have her and they will stay friends, there is an error in her animation. She puts her arms out to her sides as she says "You still have me" and then instantly her arms go back to being in front of her in a single frame only for her to extend them out at her sides again at normal speed as she walks towards him. (00:06:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda apologizes to Link for how he looks, Link says he is a monster and can never face anybody again. The shot pulls back to show the pond they are around again, and suddenly the rocks they were standing by go from 4 to 6, the ‘beach' like spot around the pond increases (no tides, it's a pond), and the general hills and shape of the land all around changes shape. (00:06:45)

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