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29th Jun 2013

Lockout (2012)

Question: When Alex walks by the guys, Mace yells out 'Porn horn!' Is there any significance to him saying that in regards to the case or anything? Or is it just dementia babble?

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29th Jun 2013

Lockout (2012)

Continuity mistake: Henry comes in the interrogation room and has Rupert remove Snow's handcuffs. Snow then just looks up at Rupert and puts his arms down as Rupert begins to walk away. The next shot from a distance, Rupert is still in the process of backing up, but now Snow is suddenly looking at Henry and Langral. (00:07:50)

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29th Jun 2013

Lockout (2012)

Factual error: Snow and Emilie free fall from M.S. One to Earth's atmosphere. They are high up enough that they briefly catch fire on reentry with their speed. But they slow down enough to cool and then Snow breaks off his armor suit to help unconscious Emilie. They are high enough that they just had reentry. Snow taking his armor off there would have frozen him almost instantly that high up, much less him being able to breathe. (01:21:05)

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29th Jun 2013

Lockout (2012)

Deliberate mistake: The bomb is placed on M.S. One and Snow and Emilie get in the space suits. A cut to the bomb shows 14 seconds. Then back to Snow and Emilie as they talk for a bit. About 14 to 15 seconds go by, and then it cuts back to the bomb, which now shows 10 seconds... It counts down to 8, and then cuts back to Snow and Emilie as they run and jump out of M.S. One. The shot lasts about 7 or 8 seconds, then cuts back to the bomb, which now shows 2 seconds. The timing between shots and syncing with the bomb is way off here. (01:20:20)

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29th Jun 2013

Lockout (2012)

Lockout mistake picture

Continuity mistake: Snow and Emilie find the inmates used in experiments. Then Alex and a couple of others get the jump on them and they have a fight. Snow grabs his gun and gets shot at, and falls down the elevator shaft. He lands and is knocked out, with his left arm draped over himself across his chest as he lies partly on his side. The next time he is shown moments later, he is now flat on his back with both arms at his sides. (01:11:35)

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29th Jun 2013

Lockout (2012)

Plot hole: Alex walks right past Snow, Emilie and Mace as they hide from him, and they are to his left. He only takes a few steps away when Emilie's necklace begins beeping. That instant, Alex turns around as he hears it and quickly doubles back and looks where the three once were but are now gone. He then turns to his left, which should have been his right earlier and sees the necklace. For it to get there, Emilie or Snow would have had to throw it across Alex's line of sight or set it there. But he turned around instantly and would have seen that. (01:01:40)

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29th Jun 2013

Lockout (2012)

Continuity mistake: Snow, Emilie, and Mace are hiding from the inmates and Alex walks by. Mace yells out "Porn horn" and both Snow and Emilie quickly slap their hands over Mace's mouth. The very next shot, suddenly it's just Snow's hand over his mouth, and Emilie is in a different position. (01:01:30)

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29th Jun 2013

Lockout (2012)

Trivia: When Hydell makes "Hairdo" open up all the stasis chambers, a prisoner steps out of one and is disoriented from still being half frozen. He steps out and falls over the edge, and lets out a Wilhelm scream. (00:18:55)

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29th Jun 2013

Lockout (2012)

Question: When Hydell takes Hock's gun and the shooting starts, what causes the explosion? (00:16:55)

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Chosen answer: They are in a space station prison. Most likely the bullet from the gun hit an oxygen tank or line and caused a spark. Pure oxygen is highly explosive.

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29th Jun 2013

Lockout (2012)

Continuity mistake: When Snow is talking to the Henry Shaw in the interrogation room, he is given a cigarette and lighter. Snow lights the cig, and then lowers both arms onto the table as he puffs. The next shot cuts to Langral's perspective looking through the window. Now Snow's right arm is up holding the cigarette. (00:08:05)

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29th Jun 2013

Mega Man

Trivia: The release date of this game in Japan, 1987-12-17, was used as Dr, Wily's Swiss Bank Account number in MegaMan 9. 19-871-217.

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29th Jun 2013

Mega Man

Trivia: The promotional commercials in Japan for this game show MegaMan using the wrong weapons against the MasterBots. Like using ThunderBeam on Gutsman, who is weak to HyperBomb.

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29th Jun 2013

Mega Man

Bug: If you switch to the MagnetBeam or SuperArm while fighting the Copy MegaMan, the copy MegaMan will stop attacking. He will only just jump around when you hit the attack button.

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29th Jun 2013

Mega Man

Trivia: It is of popular belief that the stag music on ElecMan's level was inspired by the Journey song, "Faithfully" from their 1983 album called "Frontiers." The songs do indeed sound very similar, and are even played in the same key signature. However, nobody from Capcom USA or Japan has confirmed this to date. The song also has similarities to "All the Right Friends" by R.E.M.

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29th Jun 2013

Mega Man

Trivia: The names Rock and Roll are a pun, named after the musical genre. In later games more are added, like Blues (ProtoMan) as well as Bass and Treble.

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29th Jun 2013

Mega Man

Trivia: Rock, Roll and Dr. Right go unnamed throughout the whole game; they are only seen at the end. (Rock goes unnamed; NOT Rockman.) The Yellow Devil, the Copy Robot, and the seven CWU-01P(s) are also unnamed in the game, although the Copy Robot can just as well be referred to as MegaMan; it's an exact copy. Dr. Wily is the only part of his name given; there's no "Albert W." The weapons are not given names either. (M stands for Magnet, and P may stand for Power or Player.).

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29th Jun 2013

Mega Man

Trivia: In the following games, replaying a level and getting to the boss room just shows an animation of MegaMan warping away and the level ends. But MegaMan 1 is the only game where replaying a level, you have to fight the MasterBot boss all over again.

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29th Jun 2013

Mega Man

Trivia: During the time this game was in development, there was a large push for "Westernization" of Japanese game box arts. The cuteness of the character was thought not to be attractive to the eyes of the US public. That is also the reason for changing Rock to Mega, and Rockman to MegaMan. However, the designer of the was asked to make the box art for the US version of the game with little to no time before the game was actually released and never got to see any source material or the game. So he made a cover that had almost nothing to do with the game. The cover to this game is also rated one of the worst box art covers in video game history.

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29th Jun 2013

Gangster Squad (2013)

Continuity mistake: When Cohen walks in the ruins after the Gangster Squad torched his call center, Eugene removes his hat and is looking at the damage. The shot changes and he is looking at a slightly more downward angle than before. (01:08:45)

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29th Jun 2013

Superman: Unbound (2013)

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