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7th Nov 2025

Mega Man

Trivia: Mega Man 1 is the only game on the NES in the series to not feature any of the Robot Masters in the American box art. There were some in the European and Japanese box arts, however.

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7th Nov 2025

Mega Man

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Trivia: Mega Man 1 is the only platformer in the Mega Man franchise with a score system. However, it doesn't really do anything. You can't save your score, it doesn't grant extra lives, and it has no effect on the game really in any way other than score pickups instead of health at times. They actually carried this over in the PSP remake of Mega Man Powered Up, where it still functions much the same useless way.

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6th Nov 2025

Mega Man

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Trivia: The horrendous box art for Megaman 1 has a notorious design for the titular character and is regarded as one of the worst box arts in history. But as a nod to this, Bad Box Art Megaman appears as a playable character in Capcom x Tekken and appeared in the cancelled Megaman Universe game. Bad Box Art Megaman appeared a few times in the Archie Megaman comics, usually in the Short Circuits comedy strips, or even on a variant cover of Issue #33.

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6th Nov 2025

Mega Man

Trivia: In the original game, Megaman was able to crouch to avoid projectiles. However, it was removed before the game shipped as they felt it made it too easy. This would be later revisited in Megaman 3 when he was given the ability to slide.

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28th Oct 2025

Mega Man

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Trivia: Originally, Megaman 1 was intended to have 8 Robot Masters, which would become the standard starting with Mega Man 2, but they had to reduce it to 6 due to limitations at the time. One of the cut Masters would have been Bond Man, a robot who used glue as his main attack. He was later planned to be included in the Powered Up remake of Megaman 1, but they went with Oil Man instead.

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30th Aug 2025

Mega Man

Trivia: Originally, Megaman was intended to be white. With his colour fully changing depending on what robot power he was copying at the time, the square on his helmet would also change shape to reflect the power and element being copied. This is why one of his test names was "Rainbow Battle Kid." However, due to NES limitations and other artistic desires, they decided to make Megaman the colour blue since it was the easiest to work with. And we wouldn't see the helmet changing with his powers until Megaman 11, a full 31 years later.

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29th Jun 2013

Mega Man

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Trivia: The release date of this game in Japan, 1987-12-17, was used as Dr, Wily's Swiss Bank Account number in MegaMan 9. 19-871-217.

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29th Jun 2013

Mega Man

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Trivia: The promotional commercials in Japan for this game show Mega Man using the wrong weapons against the Master Bots. Like using Thunder Beam on Guts Man, who is weak to Hyper Bomb. Using Rolling Cutter against Fireman who is weak to Ice Slasher. And Fire Storm against Ice Man who is weak to Thunder Beam.

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29th Jun 2013

Mega Man

Bug: If you switch to the MagnetBeam or SuperArm while fighting the Copy MegaMan, the copy MegaMan will stop attacking. He will only just jump around when you hit the attack button.

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29th Jun 2013

Mega Man

Trivia: It is of popular belief that the stag music on ElecMan's level was inspired by the Journey song, "Faithfully" from their 1983 album called "Frontiers." The songs do indeed sound very similar, and are even played in the same key signature. However, nobody from Capcom USA or Japan has confirmed this to date. The song also has similarities to "All the Right Friends" by R.E.M.

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29th Jun 2013

Mega Man

Trivia: The names Rock and Roll are a pun, named after the musical genre. In later games more are added, like Blues (ProtoMan) as well as Bass and Treble.

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29th Jun 2013

Mega Man

Trivia: Rock, Roll and Dr. Right go unnamed throughout the whole game; they are only seen at the end. (Rock goes unnamed; NOT Rockman.) The Yellow Devil, the Copy Robot, and the seven CWU-01P(s) are also unnamed in the game, although the Copy Robot can just as well be referred to as MegaMan; it's an exact copy. Dr. Wily is the only part of his name given; there's no "Albert W." The weapons are not given names either. (M stands for Magnet, and P may stand for Power or Player.).

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29th Jun 2013

Mega Man

Trivia: In the following games, replaying a level and getting to the boss room just shows an animation of MegaMan warping away and the level ends. But MegaMan 1 is the only game where replaying a level, you have to fight the MasterBot boss all over again.

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29th Jun 2013

Mega Man

Trivia: During the time this game was in development, there was a large push for "Westernization" of Japanese game box arts. The cuteness of the character was thought not to be attractive to the eyes of the US public. That is also the reason for changing Rock to Mega, and Rockman to MegaMan. However, the designer of the was asked to make the box art for the US version of the game with little to no time before the game was actually released and never got to see any source material or the game. So he made a cover that had almost nothing to do with the game. The cover to this game is also rated one of the worst box art covers in video game history.

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26th Jun 2013

Mega Man

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Trivia: This is the only game of the original series to have 6 MasterBots as level bosses. In the second game it was made 8 MasterBots which became the series standard. But only 6 in the first game.

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7th Jun 2013

Mega Man

Bug: This glitch has been fixed in later versions of the game, but still works in the original NES version. When fighting the Yellow Devil, select your Elecbeam and fire it at the enemy's eye. As soon as you fire, start rapidly mashing the Select button over and over again as fast as you can till it hits. If done fast enough, the beam will instantly kill Yellow Devil in one hit.

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