Ready Player One

New this week Continuity mistake: When Wade opens up his hidden game room in a junk van, you get a clear view of the stuff inside it. It's a bit difficult to see, but on the left there is a white lamp next to the gray face sensor thing that he puts around his neck visible there. Once he turns the power on and leans that direction, it cuts to a close up of the face sensor by that white lamp and suddenly a hanging red lamp appears next to it. It was not just off in the previous shot, if you look closely it's just not there at all. As you should be able to see its red hanging structure and metal next to the other items. (00:02:40)

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Ready Player One mistake picture

New this week Continuity mistake: Right in the beginning, Wade hops out a window from his home and starts walking beside it to the edge to climb to the next level down. As he starts walking he passes by another window with a curtain. It then cuts to a closer angle and suddenly the window no longer has a curtain. Also a wire appears on the wall in front of him. And you can tell it is the same house, not a time jump, as the rust at the to of the window frame is exactly the same. (00:01:15)

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Factual error: The third key Easter egg was actually a color-changing flashing pixel in the Atari Adventure game. You had to grab the purple bridge (they looked like outward facing brackets) and go into a box in the lower left corner of the blue maze and move along the bottom left corner. In the movie, it was picked up in the invisible maze. The wall you walk through then flashes along with the pixel, and you may move through it as shown in the movie to see the author's name.

Plot hole: During the final battle, we see all the other players charging over the hill and running into battle. We later see that these are just players standing on the streets wearing VR visors. But unlike our hero who is dangling on wires (and used a treadmill earlier on)...nobody on the streets is using any such thing. Which means when they are charging or running, they would all be crashing into walls or any obstacles that get in their way. Certainly nothing like the film.

Upvote valid corrections to help move entries into the corrections section.

New this month Suggested correction: How much you have to move in the real world depends on how much and what kind of haptic gear you're wearing. If you have a boot suit and an omnidirectional treadmill, for example, you do all your own walking, running, and jumping, because you have the space to do it and the haptics to respond to your movements. People with minimal gear-like those we see on the streets-might have only a visor and gloves, say, and they have to do all their "running", "fighting" etc. with signals from their hands. It's like if you don't have a joystick, you have to use the arrows on the keyboard.

Aerinah

I disagree with this. At one point during the big fight you see a group of players as Spartans running along the street, with visors on. They definitely would have run into a wall or other person at some point. I'm sure they were not the only ones. I'm sure it's possible to use something for movement control besides actual physical movements but that scene shows not everybody is using it and there should be a lot of accidents with people running into things and each other. At the start of the movie you see a mom climb upon her couch to imitate climbing up a rock in the game, physically imitating the movement. The lack of showing this disability for players on the streets might not be so big as to be a plot hole, but definitely a factual error.

lionhead

Here's a clip of the Spartans https://youtu.be/D_eZxSYRhco?t=1m36s that shows they are definitely moving in exactly the same way in the Oasis as they are in real life, so even though yes it would make perfect sense for there to be different control schemes depending on the level of technology a person has, the film appears to show that it's a one-to-one translation of movement regardless of practicality or safety.

Rosco

I don't think it's an issue. Note that several times in the movie people are also shown to be playing the game while just sitting down at a table. Case in point, the guy that dies on Planet Doom and then immediately jumps up from his work desk and tries to run to the window to jump out. He was sitting down but still playing in the PVP on planet doom. Same is true for right as Wade is telling that when you die all your money and everything you work for is gone. The scene shows Sho stabbing a person's avatar on Planet Doom that then shows the person who was playing that character falling out of a chair he was sitting in. With another person sitting across from him also in a chair.

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