Ready Player One

Ready Player One (2018)

34 mistakes - chronological order

(15 votes)

Continuity mistake: When Parzival, Sho, and Art3mis are in cover before getting to the 3rd challenge, Arty is in trouble and Z shoots her to kill her avatar in game. After he shoots, she drops the controllers, the next shot is of her head with Sorrento coming towards her. On the vest there are 2 blank spots where the controllers are stored; just as Sorrento gets to her, the other guy comes over and gets her up to get back to respawn, and all of a sudden the controllers are in their holder. (01:45:00)

NevaMO

Other mistake: When Helen turns right to "head to the stacks" everyone in the back of the van falls to the right. Centrifugal force would push them to the left. (01:56:06)

Continuity mistake: Towards the end of the movie, Halliday shows him the self-destruct button. When the van gets hit, he slams into the wall, almost pressing it. Before the van is hit there are controllers hanging on some wooden hanger right under the button, but when he trips and his hand is on top of the button, the wooden hanger, and the controllers magically disappear. (01:59:35)

Plot hole: In all scenes where special or heavy items are used against the sixers, they are 'zeroed' in waves or circles. This can be seen by their stations turning red in clusters. This makes no sense as the stations have fixed positions, meaning that the sixers would have identical positions in the Oasis and have no freedom or own will to move relative to each other.

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Suggested correction: From a military point of view it makes perfect sense. AOE weapons would be most likely to hit members of the same squads, companies or battalions. It would make sense for squad mates in the oasis to stick together in stations as well. I just watched that scene. As long as the Sixers are trained soldiers or players it makes perfect sense.

Plot hole: When Wade and Art3mis are in the dance club he uses Zimecki's cube to turn back time 60 seconds. But the time from when IOI crashes through the roof until Wade uses the cube is 75 seconds. So IOI still would have been there for 15 seconds. Not to mention the fact that it just automatically seems to know that it wants the user and Artemis to also be immune to this silly time reverse effect.

Plot hole: During the final battle, we see all the other players charging over the hill and running into battle. We later see that these are just players standing on the streets wearing VR visors. But unlike our hero who is dangling on wires (and used a treadmill earlier on)...nobody on the streets is using any such thing. Which means when they are charging or running, they would all be crashing into walls or any obstacles that get in their way. Certainly nothing like the film.

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Suggested correction: How much you have to move in the real world depends on how much and what kind of haptic gear you're wearing. If you have a boot suit and an omnidirectional treadmill, for example, you do all your own walking, running, and jumping, because you have the space to do it and the haptics to respond to your movements. People with minimal gear-like those we see on the streets-might have only a visor and gloves, say, and they have to do all their "running", "fighting" etc. with signals from their hands. It's like if you don't have a joystick, you have to use the arrows on the keyboard.

Aerinah

I disagree with this. At one point during the big fight you see a group of players as Spartans running along the street, with visors on. They definitely would have run into a wall or other person at some point. I'm sure they were not the only ones. I'm sure it's possible to use something for movement control besides actual physical movements but that scene shows not everybody is using it and there should be a lot of accidents with people running into things and each other. At the start of the movie you see a mom climb upon her couch to imitate climbing up a rock in the game, physically imitating the movement. The lack of showing this disability for players on the streets might not be so big as to be a plot hole, but definitely a factual error.

lionhead

Here's a clip of the Spartans https://youtu.be/D_eZxSYRhco?t=1m36s that shows they are definitely moving in exactly the same way in the Oasis as they are in real life, so even though yes it would make perfect sense for there to be different control schemes depending on the level of technology a person has, the film appears to show that it's a one-to-one translation of movement regardless of practicality or safety.

Rosco

I don't think it's an issue. Note that several times in the movie people are also shown to be playing the game while just sitting down at a table. Case in point, the guy that dies on Planet Doom and then immediately jumps up from his work desk and tries to run to the window to jump out. He was sitting down but still playing in the PVP on planet doom. Same is true for right as Wade is telling that when you die all your money and everything you work for is gone. The scene shows Sho stabbing a person's avatar on Planet Doom that then shows the person who was playing that character falling out of a chair he was sitting in. With another person sitting across from him also in a chair.

Quantom X

Adding to this point, Sorento himself plays the game from a chair.

Quantom X

I think in the end we can all agree its a mistake in the movie but not as big as a plot hole. Some people running, some people sitting down whilst playing, could be a matter of taste, but the Spartans running across the street with a visor on is definitely not logical.

lionhead

I would agree that it seems the mistake only applies to them in particular as shown in the film. At least on that level.

Quantom X

The players have the ability to see the real world because the glasses of most people are transparent, Art3mis even looks at Sorrento approaching in IOI, which Wade even asks why she is looking in that direction if there is nothing there, so the players would not hit the wall when running.

Factual error: The third key Easter egg was actually a color-changing flashing pixel in the Atari Adventure game. You had to grab the purple bridge (they looked like outward facing brackets) and go into a box in the lower left corner of the blue maze and move along the bottom left corner. In the movie, it was picked up in the invisible maze. The wall you walk through then flashes along with the pixel, and you may move through it as shown in the movie to see the author's name.

Character mistake: When Wade is trying to figure out the second clue in his van, he scans his bulletin board that has Karen Underwood Morrow's Obituary. The dates show 1975 - 2034 which would make her 59 (or 58) at the time of her death, but the article to the left of the obituary states that she was fifty six years old at the time of her death.

Continuity mistake: At the start of the movie, they mention that Planet Doom is in Sector 12, but they later mention Planet Doom is in Sector 14.

jmdigby

Revealing mistake: Just after Wade gets threatened and his home is about to be bombed, he leaves his van trying to call his friends. After this shot, the camera pans over a load of scrap cars. Whilst the movie is meant to be set in America, at least 3 UK registered cars are visible in amongst the scrap cars, still wearing their UK plates. These 3 rather unremarkable cars, a Ford Mondeo, Fiat Punto, and Ford Fiesta Courier van, are unlikely to have ended up in the US.

GalahadFairlight

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Suggested correction: Though unlikely, not impossible. This is a future scenario and it's not far fetched to think that some economic crisis prompted people to buy import cars and then never given US plates. Or they were imported for parts. Or some UK workers using their own car.

lionhead

Video

Continuity mistake: After using the Cataclyst to wipe out everyone, Sorrento exits his gaming rig, falling to his knees and removes the groin section, handing it to the guy as they walk through the door. Next shot we see Sorrento with the piece back in place. In fact, he runs his hands over it as he walks past.

Other mistake: When Wade is explaining his past at the beginning, he says he was born after the corn syrup droughts, after the bandwidth riots, after people stopped trying to fix problems and just tried to outlive them. Then he says his parents didn't make it through those times. So, how was he born?

Continuity mistake: During the battle on Planet Doom, Art3mis jumps into the DeLorean to tell Parzival that they're "playing Adventure." She jumps in through the windshield. When the shot changes, the hole in the windshield is now larger.

manthabeat

Wade Watts: A creator who hates his own creation. A hidden key: a leap not taken. Retrace your steps, escape your past. And the key of Jade will be yours at last.

More quotes from Ready Player One
Ready Player One trivia picture

Trivia: In the video that Halliday left behind after his death, you see floral arrangements around his coffin that are in the shape of the Star Trek's Federation symbol and one of the Enterprise. But the really cool thing is his coffin is actually a photon torpedo, exactly like Spock was put in after his death at the end of Star Trek II: The Wrath of Khan. Complete with the blue Federation flag draped over the end of it. (00:08:05)

Quantom X

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Question: When Sorrento activated the Cataclyst, why didn't i-R0k immediately log out of the oasis by removing his VR Visor like Art3mis did in AECH's shop instead of trying to reach a portal?

Answer: I think on Battleworld it's not that simple, or anyone about to be killed can just log off before it happens. On Battleworld you need to reach a portal to log off. It's basically a PvP area. Aech's shop isn't (safe zone) and you can just simply log off directly there.

lionhead

Answer: This is something that's answered in the book, but was left out in the film. In PvP areas such as Battleworld, you can't remove your visor to log out, removing your visor just leaves your character open for attack.

MasterOfAll

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