The Legend of Zelda

Kiss 'N Tell - S1-E4

Revealing mistake: Zelda trips over some tree roots trying to save Link from Ganon and then an Octoroc wraps its tentacles around her. The underside of the tentacles are shaded much darker due to being in shadow. But as the tentacles wrap around her, the side that is in shade on part move the other side and remain dark, when the light should be shining on it from the other side. It is not simply the coloring of the creature as in a following shot there is no dark areas at all due to no shade. And in other shots also the lighting effects where the dark areas are. (00:07:25)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon sees Zelda and Link hug, he begins talking about how it disgusts him and he gets ready to attack. As he is talking, several times his extended cheek fazes through the side of his helmet and back, and his fully red eyes half turn brown a couple times, as well as just before he attacks his head oddly swells 150% for a few frames then goes back. (00:07:00)

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Kiss 'N Tell - S1-E4

Revealing mistake: When Zelda says Link will always have her and they will stay friends, there is an error in her animation. She puts her arms out to her sides as she says "You still have me" and then instantly her arms go back to being in front of her in a single frame only for her to extend them out at her sides again at normal speed as she walks towards him. (00:06:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda apologizes to Link for how he looks, Link says he is a monster and can never face anybody again. The shot pulls back to show the pond they are around again, and suddenly the rocks they were standing by go from 4 to 6, the ‘beach' like spot around the pond increases (no tides, it's a pond), and the general hills and shape of the land all around changes shape. (00:06:45)

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Kiss 'N Tell - S1-E4

Revealing mistake: When Zelda comes into the shot to push Frog Link out of the way of the mummy attacking, look closely and you can see that Link starts getting pushed out of the way before Zelda's hands even come close to reaching him. (00:05:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: As Zelda is pushing Link out of the way of the mummy, you can see the metal of his sword and the folds of the metal in the design, as well as a pouch on his hip. But then when he is walking up to a pond to see his reflection, the metal of his sword is flat with no detail, and the pouch on his hip vanishes. (00:05:40 - 00:06:35)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Link is turned into a frog, you can see that his sheath is still brown like before as he pushes the mummy away from him. But then as Zelda is tackling him out of the way of the mummy's attack, the sword is still at his side but suddenly without a sheath. A bush also appears next to the rock behind the mummy. (00:05:40)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is kissed by the damsel, he turns into a frog and her true form as a mummy of some sorts is revealed, and you can see her face as Link is looking at Zelda. Her face is obviously wrapped up in the cloth and her skin is a purple. But then Link pushes her away and it cuts to a close up of her laughing; suddenly her skin is blue, and the wraps look more the shape of a balaclava than just wrapping. (00:05:25)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is kissed by the damsel, he is turned into a frog but doesn't realize it yet. He turns to Link after Zelda cries out his name in shock and asks if she is jealous. And his mouth closes after. It then cuts to a different angle before he looks to see the damsel has turned into a mummy, and his mouth is suddenly open. (00:05:15)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon is approaching the unconscious Frog Link by the tree as the Octoroc is holding Zelda, everything changes in the next scene when the two Red Dealers are dropping down on Link. Link's position on the tree changes, the color and shape of the tree is different, even a low branch vanishing. And suddenly the trees in the background are a lot fewer and much closer, and the skyline becomes visible, where previously it was completely out of view from tree tops. (00:07:55)

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Kiss 'N Tell - S1-E4

Factual error: While spinning around dragging Link by the dragon's tail, the dragon blows fire at him and burns his feet, barely. But the way the dragon is spinning, there is no way the fire could have curved that way to get Link's feet. And the fire is also coming at Link's feet from above his head towards his feet, but where the dragon's head is it should be coming from below his feet. (00:04:15)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Link grabs a hold of the dragon's tail and it then begins to spin around. There are trees to the left of the dragon, but then the shot changes angles and suddenly the three trees becomes two and they change shape. (00:04:05)

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Kiss 'N Tell - S1-E4

Continuity mistake: When the last dragon head throws his head back to get Link off, the light green of the underside of his neck turns the dark green of the rest of his neck, making it solid dark green. (00:04:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: The other two dragon heads blow fire and burn the top of the middle dragon head, then Link zaps the other two heads. It shows a close up of the middle head and you can see the red burn goes all the way to the lighter blue area. But when the dragon throws his head back to get Link off, the red part of the burn becomes smaller and now more of the darker area is showing much more. (00:04:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link zaps the right and left head on the dragon, he points his sword down and aims at the middle head that he is standing on. It cuts to a different angle and suddenly the dragon's mouth is closed, Link's hat is folded back instead of the side, his left hand is balled up in a fist instead of closed, and his legs and knees are bent differently, and he holds his sword with the handle suddenly vertical instead of horizontal. Also it appears the spikes on the dragon's neck are missing and then reappear. (00:03:55)

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Kiss 'N Tell - S1-E4

Other mistake: Link lands on the middle head of the dragon and then zaps the left head first, then takes am and zaps the right head. There is almost a full second between him zapping each head and you see the first head glow pink for a moment before he zaps the other. Then the camera pulls back and suddenly the first head has stopped glowing pink but then they both glow at the same time and vanish at the same time. (00:03:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Link jumps down off the rock and lands on the dragon's middle head, he then jumps up and off the head just before the other two blast at him. But when he does you can see that the middle head suddenly doesn't have a horn any more, where it was present even as Link jumped on it. It's then back again after Link zaps the other two heads and is red from the burns. (00:03:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: Link finally arrives and the dragon sees him, all its heads facing the side. But then the camera cuts to a different angle behind Link and suddenly the dragon's position has changed. Now the heads are all looking straight ahead, and the positions of their necks are different. (00:03:30)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When the basket of fruit hits the dragon, the shot cuts back to where the damsel in distress is, and now the roots of the tree are stretched across the rock much more than they were at any point prior. (00:01:10 - 00:03:05)

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The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

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