The Gamesters of Triskelion - S2-E16
Visible crew/equipment: When Chekov's drill thrall sits down and nuzzles up to him in his cell, the boom shadow is visible on the wall at the upper left corner of the screen. (00:14:50)
The Gamesters of Triskelion - S2-E16
Continuity mistake: At the end, the freed thralls, including Kirk, Chekov and Uhura, remove their collars and throw them onto the game platform. But when Kirk and his crew beam away, the collars have all disappeared. (00:48:40)
The Gamesters of Triskelion - S2-E16
Other mistake: When Kirk agrees to fight in the arena at the end of the episode, he and the thralls are warned that touching an opponent's color will result in the loss of a weapon. Kirk does this several times during the fight, but isn't penalized in any way.
The Gamesters of Triskelion - S2-E16
Revealing mistake: As the camera does a close up of the Master Thrall, the line of the bald skin cap is visible. (00:05:10)
The Gamesters of Triskelion - S2-E16
Other mistake: Kirk tosses the Andorian, and as he hits the ground, his shirt comes up and the man's real skin tone is visible.
The Gamesters of Triskelion - S2-E16
Continuity mistake: The Providers' representative colors on the game platform and the thralls' collars (all three colors are on Galt's collar) are red, yellow and blue. But when Kirk appears before them, the Providers themselves are red, yellow and green, and so is the gaming symbol inside their glass bubble. (00:40:00)
The Gamesters of Triskelion - S2-E16
Continuity mistake: When Kirk, Uhura, and Chekov enter the transporter room Kirk is wearing his usual boots with heels, but while they're on Triskelion during some scenes Kirk's boots change to boots with flat rubber soles.
The Gamesters of Triskelion - S2-E16
Continuity mistake: During the final match, while Kirk fights the lone Andorian thrall two things to notice. Kirk's collar of obedience opens up and drops between the two opponents, then when Kirk lifts and flips the Andorian thrall the back of Kirk's black pants are split open in the wide shot. Both the collar and pants are intact in following shots. (00:45:25)
The Gamesters of Triskelion - S2-E16
Visible crew/equipment: When Kirk, Uhura, and Chekov are shown their quarters all the doors open, and when the trio try to escape they are shocked by their collars, then as the camera turns toward Chekov lying on the floor a production case (#4) is visible at the left side of the screen. (00:08:50)
The Gamesters of Triskelion - S2-E16
Revealing mistake: When Kirk goes to kick his opponent, you can see the kick was at least a foot and a half from the man.
The Gamesters of Triskelion - S2-E16
Continuity mistake: As Kirk gets up from the ground on Triskelion, his communicator is open. When he goes to use it, it's closed and he opens it.
The Gamesters of Triskelion - S2-E16
Visible crew/equipment: As Ensign Haines reports to Spock, the shadow of the camera mostly shades her, then it plays over McCoy.
The Gamesters of Triskelion - S2-E16
Revealing mistake: When the camera goes in on a close up of the phaser, when the trigger is pulled, the indicator light to signal a reaction by the intended target that's usually too small to be seen or hidden by animation is visible.
Answer: After causing Norman to overload, all of the other androids shut down. The same could be said for the androids on the Enterprise.