Star Trek: The Next Generation

Code of Honor - S1-E4

Continuity mistake: When Yar is transported back to the ship her weapon was on her left arm. When on the transporter pad the weapon is on her right arm.

Datalore - S1-E13

Character mistake: When the away team transports down to the planet, Data is wearing three full rank pips denoting the rank of a full Commander, rather than his actual rank of Lieutenant Commander. (00:09:39)

The Neutral Zone - S1-E26

Revealing mistake: In the sickbay, the wall where the biobeds are located can be easily seen as a wall used for what would be in the Conference lounge. The alcoves have a fabric covering the windows, and it appeared to be a hastily done redress.

Movie Nut

Encounter at Farpoint (2) - S1-E2

Continuity mistake: The computer is directing Commander Riker toward L.C. Data in holodeck area 4-J. As he walks along the corridor the computer helps him by saying that he should go to "the next hatchway on your right." Then Riker turns left (according to the way he was going) to enter the holodeck.

Jørgen BB

Angel One - S1-E14

Continuity mistake: When Wesley Crusher and his school chum accidentally hit Picard with a snowball from the holodeck doorway, it makes a huge wet spot on the captain's left shoulder. However, when Picard tells them "Don't let it happen again," as he turns to walk away, the wet spot is now suddenly dry. (00:36:00)

The Battle - S1-E9

Other mistake: When Capt. Picard gets beamed from The Stargazer back to The Enterprise at the end of the episode, he doesn't lower shields. Also, a Ferengi (DaiMan Bok) beams off the Stargazer onto his Ferengi ship earlier without lowering shields on the Stargazer. (00:35:45 - 00:44:20)

The Arsenal of Freedom - S1-E21

Continuity mistake: After Geordi separates the ship, the saucer was well away from the star drive section, and they're at impulse power. When the star drive section goes to turn around, it is at warp speed, and it is a re-use of the high warp separation sequence from Episode One "Encounter at Farpoint."

Movie Nut

Qpid - S4-E20

Worf: Captain, I must protest. I am not a merry man.

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Trivia: Another joke from the set designers: whenever someone is in the Jeffries Tubes, you will see several pipes on the walls labeled "GNDN" this stands for "Goes Nowhere, Does Nothing."

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Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.

Bishop73

Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.

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