Mortal Kombat: Annihilation

Deliberate mistake: When Sonya finishes Mileena, Mileena's shoulders are muddy and she is face down, but when we have a close up of the dragon tattoo the right shoulder is cleaned off and what mud is left is dry. (00:42:25)

Deliberate mistake: During the opening fight between Rayden and Kahn, at one point Kahn is kicked and lands on the ground in front of his generals. A few seconds later, he is hit and lands on the ground again... in the exact same spot, landing in the exact same position. (Watch for the somersault he does.) It's clear these are two different takes of the same stunt. It wouldn't necessarily be a mistake, except when he gets hit the second time, he flies backwards a bit, so it makes no sense for him to land in the exact same spot as before. Sloppy editing.

TedStixon

Continuity mistake: There's a part when Raiden, Liu Kang, Kitana, Jade Jax and Sonya are confronted by 3 ninjas and Sindel. Raiden decides to take on the ninjas, but you'll notice that he only fights against 2 of them.

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Nightwolf: Cool, huh? It's my Animality.

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Trivia: When Rayden fights it is actually Ray Park fighting, the guy who played Darth Maul in Episode 1. He also played Toad in X-Men.

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Question: Is there any story as to why the overall quality of this production was much less than the first Mortal Kombat? For example, the computer-animated creatures and morph effects seemed much worse than the first movies, and certainly worse than any other movie of the year. Also, the costumes and sets were of a lower quality than the first movie. Everything seemed to be a step down from Mortal Kombat 1. You would think that the sequel would have a bigger budget, but it seemed just the opposite with this movie.

Answer: Mortal Kombat 2 was given a budget around the same as the first one probably indicating that New Line (makers of the film) were not convinced the film would not be as much an success as the original was. The buget of 30 million is not too high of a risk for a major film studio. The original was more built on the novelty of the video game and the interest of how it would translate to the screen so a sequel was always going to be tough. While it's hard to find out why the quality was unimpressive, this can just be more from different film crews from the first or just tougher f/x to try and create for the film in the time available. Take The Mummy Returns for example. The Scorpion King near the end looked far too computer generated. This was despite a massive budget and impressive CGI for both films.

Lummie Premium member
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