The Legend of Zelda

The Legend of Zelda (1989)

411 mistakes in season 1

(2 votes)

Kiss 'N Tell - S1-E4

Continuity mistake: Link fires a sword laser at Ganon and it hits a rug on the wall. When it flies at him, Zelda is standing next to Ganon. But when the rug falls on Ganon, she suddenly vanishes, and also the bricks on the column behind him become thicker. (00:13:45)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon blasts Link away from Zelda before they kiss, Ganon begins trying to grab her. They hardly move from that one spot though. Then when Link is turned back into an elf from frog, he blasts a laser at Ganon and suddenly, a rug magically appears on the wall next to Ganon and Zelda to fall on Ganon, and the wall itself also just appears next to them. (00:13:10 - 00:13:45)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is returned to normal by Spryte's kiss, her draws his sword and fires a laser at a rug on the wall behind Ganon. It is on a flat wall and begins to fall, but the camera cuts to a closer angle and suddenly the spot directly behind Ganon where the rug fell from has a column in the wall. (00:13:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Link is turned back into an elf by Spryte's kiss, he stands up and draws his sword. Before he draws it, the shot changes a little to show the action. But several things change in that small cut. The handle on Link's sword changes up, his finger nails vanish, his left hand is suddenly balled up, and some of the moss on the wall behind him moves. (00:13:35)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up. (00:13:25)

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The Ringer - S1-E1

Continuity mistake: When Link and Zelda are battling the skeletons, each time a skeleton is blasted away, it dissolves into itself leaving a white silhouette for a split second before vanishing, like it’s vaporized. It does this for each and every one, except one. During the fight, Link blocks two skeleton attacks at the same time and flings them up into the air, and then blasts them with sword lasers. They are side by side in the air, and the first one is blasted and dissolves away the same way, but the second one, when hit with the laser, just instantly vanishes. No dissolve or slow fade. Just poof and gone, which is inconsistent with anything else we saw previously or after this. (00:12:55)

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The Legend of Zelda mistake picture

The Ringer - S1-E1

Continuity mistake: After Ganon is thrown from his skeleton drawn throne, he summons more of his skeleton minions through an underworld entrance cave that pops up from the ground in the middle of the road. Link hands Zelda the bone bow as it pops up and she looks back surprised at it. In this shot, the cave entrance is a perfect triangle shape, and there are no horn structures above the opening. Then it cuts to a closer view of the entrance as the Skeletons begin marching out. Now the underworld entrance has more curved shapes to it rather than strange lines making it triangle, and horn like structures appear above the opening. The rubble around the opening that came up from the road as it rose up also changes in shape. (00:12:35)

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The Ringer - S1-E1

Revealing mistake: Link ducks a blow from the Moblin’s staff that breaks the vase on the table next to him. The shock knocks the picture of Zelda off the wall that falls and shatters when it hits the table. Some of the debris fall off the side, but then inexplicably just hovers in the air. A small part of the picture frame hovering in the air on the left of the screen. You can tell this is just the animation of the breaking picture was not finished, as part of the debris also flies up above it and just freezes in mid air. (00:03:00)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color. (00:13:15)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)

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Kiss 'N Tell - S1-E4

Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings. (00:12:35)

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Kiss 'N Tell - S1-E4

Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together. (00:12:20)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon hears Spryte scream, he tells Zelda to not go away. In the side view shot, it shows her hands chained behind the column and her arms are close to the sides of the column at 90°, showing it’s a bit of a long chain for hand cuffs. It shows a close up of Zelda’s face as she smarts off to him, then a view directly of her hands behind the column, which shows them much closer together with a short chain. (00:12:00)

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Kiss 'N Tell - S1-E4

Continuity mistake: Ganon hears Spryte scream after Frog Link eats a fly. He turns and has his head facing the same direction as his body as he talks. It cuts to a close up and suddenly his head is turned towards his shoulder. Also at the end of the first shot, his mouth is fully closed, but when the close up happens, his mouth is wide open. (00:11:50)

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More quotes from The Legend of Zelda

Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

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