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21st Oct 2018

Ready Player One (2018)

Corrected entry: How come people using the OASIS have their haptics on full effect for battle? Couldn't they just disable, or literally cut out the haptics during battle to avoid feeling pain? When fighting in the OASIS, the "pain" is really your own suit hitting you, so why hasn't anyone just disabled them?

Correction: The players don't all already feel the pain in the first place. Most of them just have on gloves and some gestural sensors on them to track their body movement and have the goggles on. It's only those with the enhanced special suits like the Boot Suit, who feel the extra sensations like pain and pleasure. It's not that these people don't turn off their pain, it's that they chose to feel it in the first place. It's an expensive luxury.

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Correction: Additional Info: Pain is also a way to let you know you are being hit. Since most avatars have armor/shields, it is a love tap to reply to immediately. Pain is also a great teacher. The next time a person is in a similar situation, you can bet they are going to be more aware of their surroundings.

Correction: Because the suits give a better control of your avatar in the game, you movements are much more accurately copied into the game and thus you are able to do better. I suppose they can't turn off the pain alone, or nobody would have it.

lionhead

14th Jul 2018

Ready Player One (2018)

Correction: This is actually incorrect. The race is in Manhattan. The portal Parzival takes to the race even shows as "Liberty Island." And they even race through China Town of Manhattan when they come across the T-Rex just before seeing King Kong on the Empire State Building. However, when Aech's truck knocks the 60's Batmobile off the bridge and she's stopped, there is a billboard behind them as Art3mis is ramping off the bridge that is advertising Delta City as a nod to RoboCop.

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Correction: In addition to the billboard at the Batmobile bump, you can see the SILVERCUP letters on top of a building in a nod to Highlander, which also took place in New York City.

Plot hole: During the final battle, we see all the other players charging over the hill and running into battle. We later see that these are just players standing on the streets wearing VR visors. But unlike our hero who is dangling on wires (and used a treadmill earlier on)...nobody on the streets is using any such thing. Which means when they are charging or running, they would all be crashing into walls or any obstacles that get in their way. Certainly nothing like the film.

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Suggested correction: How much you have to move in the real world depends on how much and what kind of haptic gear you're wearing. If you have a boot suit and an omnidirectional treadmill, for example, you do all your own walking, running, and jumping, because you have the space to do it and the haptics to respond to your movements. People with minimal gear-like those we see on the streets-might have only a visor and gloves, say, and they have to do all their "running", "fighting" etc. with signals from their hands. It's like if you don't have a joystick, you have to use the arrows on the keyboard.

Aerinah

I disagree with this. At one point during the big fight you see a group of players as Spartans running along the street, with visors on. They definitely would have run into a wall or other person at some point. I'm sure they were not the only ones. I'm sure it's possible to use something for movement control besides actual physical movements but that scene shows not everybody is using it and there should be a lot of accidents with people running into things and each other. At the start of the movie you see a mom climb upon her couch to imitate climbing up a rock in the game, physically imitating the movement. The lack of showing this disability for players on the streets might not be so big as to be a plot hole, but definitely a factual error.

lionhead

Here's a clip of the Spartans https://youtu.be/D_eZxSYRhco?t=1m36s that shows they are definitely moving in exactly the same way in the Oasis as they are in real life, so even though yes it would make perfect sense for there to be different control schemes depending on the level of technology a person has, the film appears to show that it's a one-to-one translation of movement regardless of practicality or safety.

Rosco

I don't think it's an issue. Note that several times in the movie people are also shown to be playing the game while just sitting down at a table. Case in point, the guy that dies on Planet Doom and then immediately jumps up from his work desk and tries to run to the window to jump out. He was sitting down but still playing in the PVP on planet doom. Same is true for right as Wade is telling that when you die all your money and everything you work for is gone. The scene shows Sho stabbing a person's avatar on Planet Doom that then shows the person who was playing that character falling out of a chair he was sitting in. With another person sitting across from him also in a chair.

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Adding to this point, Sorento himself plays the game from a chair.

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I think in the end we can all agree its a mistake in the movie but not as big as a plot hole. Some people running, some people sitting down whilst playing, could be a matter of taste, but the Spartans running across the street with a visor on is definitely not logical.

lionhead

I would agree that it seems the mistake only applies to them in particular as shown in the film. At least on that level.

Quantom X

The players have the ability to see the real world because the glasses of most people are transparent, Art3mis even looks at Sorrento approaching in IOI, which Wade even asks why she is looking in that direction if there is nothing there, so the players would not hit the wall when running.

13th Aug 2018

Ready Player One (2018)

Corrected entry: At the end, when he's in the room where Halliday grew up, with the younger version of Halliday, Young Halliday is playing Yar's Revenge with what appears to be an Intellivision and Intellivision controller. Yar's Revenge was an Atari game.

Correction: Since Halliday created the Oasis, he could have altered any portion of it to his whims, especially a portion not accessible to just anyone, so it's not much of a stretch for him to have altered a tiny detail such as which games he was able to play on any given console; he could have chosen this particular setup for any number of reasons such as personal preference, aesthetics, nostalgia, etc.

zendaddy621

In addition, he may have just made an error due to age.

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