Team Fortress 2

76 mistakes

(2 votes)

Factual error: Scout: The description of the Wrap Assassin states that the ornament projectile moves at 90 miles an hour. However it actually moves at around 127.84 miles per hour.

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Bug: Scout: If a friendly player is hit by their Scout's ornament ball from the Wrap Assassin that was air blast reflected by an enemy Pyro, they will take no damage from it. However the bleeding icon will still appear on their HUD.

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Other mistake: Soldier: Even though a Medic can freely ubercharge a soldier wielding these weapons, the strange part Kills While Ubercharged can not be applied to the Equalizer or the Escape Plan.

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Other mistake: Sniper: The strange part Critical Kills can not be put on the Sydney Sleeper rifle, even though it does do min-crit damage.

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Other mistake: Demoman: The strange part for Critical Kills can not be applied to the Ullapool Caber, even though it can be crit boosted.

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Audio problem: Engineer: Taunt Dueling Banjos: If you view the this taunt in the inventory and inspect it, the music will get stuck in a loop and play forever until you leave the game or use a console command to reset the sound.

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Audio problem: Engineer: Taunt Dueling Banjos: Sometimes when using the alt fire or primary fire buttons to change the speed of the Engi playing, will cause the music to stop with only silence. This can be fixed by leaving the taunt and activating it again.

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Bug: Engineer: Taunt Dueling Banjos: Sometimes the bale of hay that the Engineer sits on for this taunt won't even spawn, making the Engi just sitting on thin air playing his Banjo.

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Bug: Engineer: Taunt Dueling Banjos: If you alt fire while using this taunt, which causes the Engineer to speed up his playing of the Banjo and makes his fingers start smoking, and then suicide with the console command, upon respawn the smoke will still stay on the Engineer's hand.

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Bug: Engineer: Taunt Dueling Banjos: If you have your Wrangler out while you activate this taunt, it is possible you can still fire your sentry with the wrangler while taunting.

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Video

Bug: Badwater Basin: Sometimes the payload cart when reaching the bottom of the last hill, will start flipping around on the track and stand on its nose.

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Bug: Mann Vs Machine/Mannhatten: After failing around and respawing, sometimes the gate that opens up at the end of the map for the robots will be suspended in the air in the middle of the map.

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Revealing mistake: Soldier: If the left-handed view models are on, the Soldier's rockets will still be fired from his right shoulder.

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Audio problem: Soldier: Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.

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Bug: Soldier: If you taunt as you reload a primary weapon (other than the Cow Mangler 5000) a rocket will blink in and out of the Soldier's hand.

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Bug: Soldier: If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.

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Scout: Gravity? Who gives a crap about gravity?

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More quotes from Team Fortress 2

Trivia: Originally, the Short Circuit was designed more as a minigun like weapon that opened up from the Engineer's glove. However, Valve decided to they wanted a less powerful electric based weapon, so the current design is what it was changed to.

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More trivia for Team Fortress 2

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