Audio problem: Spy: The Spy has a voice response trigger sometimes when getting hit by the Sniper's Jarate (jar of piss), where when he sees it's all over his nice suit he yells "Jarate!? Nooooooooo." This same voice response will sometimes be triggered if they spy is hit with the Scout's Mad Milk, even though it's not Jarate.

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Audio problem: Engineer: Taunt Dueling Banjos: If you view the this taunt in the inventory and inspect it, the music will get stuck in a loop and play forever until you leave the game or use a console command to reset the sound.

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Audio problem: Engineer: Taunt Dueling Banjos: Sometimes when using the alt fire or primary fire buttons to change the speed of the Engi playing, will cause the music to stop with only silence. This can be fixed by leaving the taunt and activating it again.

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Audio problem: Soldier: Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.

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Bug: For the longest time, since they came out with taunting in the game, there has been a glitch where you can move while taunting. A player runs at a ledge and taunts right before they reach the edge. From the player's perspective, the view would switch to third person as it usually does while taunting, but only for a split second before snapping back to first person as the player goes over the edge and they can move unrestricted. And any dialog the character would say while taunting would be cut off. But to any other players watching, it would appear the player's model would continue the taunting animation, but drop off the ledge and be sliding around while taunting. This lead to an exploit as well involving the High Five Taunt that could be held indefinitely, and would throw off the player model's hit box and making it difficult to hit, especially troublesome for snipers. (This glitch has been fixed now as of the update of May 19th, 2014, preparing for the new taunts to be added to prevent exploiting).

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Trivia: Originally, the Short Circuit was designed more as a minigun like weapon that opened up from the Engineer's glove. However, Valve decided to they wanted a less powerful electric based weapon, so the current design is what it was changed to.

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