Team Fortress 2

Team Fortress 2

75 mistakes

(1 vote)

Bug: Spy: When doing a frontal thrust stab with the Spy default knife, a stray polygon can be seen coming out of the Spy's wrist.

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Bug: Spy: If the Minimal HUD advanced option is turned on, the Diamondback's crit shot counter will over lap the Spy's cloak meter display.

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Bug: Spy: After sapping a building while the Spy has the Diamondback equipped, the Spy gets a guaranteed critical shot. However, the crit shot counter will not show the correct value of crit shots awarded until the gun is fired once, which will set it to the correct value.

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Bug: Spy: If a Medic uses the Kritzkrieg charge on a Spy wielding the Diamondback, the effects of the Diamondback awarding crit shots on back stabs or buildings sapped will be disabled, even after the Kritzcharge has worn off, and will stay that way until the Spy respawns.

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Bug: Spy: If a Spy performs backstabs with a different Revolver equipped, the crits will be retroactively awarded as soon as the Spy switches to the Diamondback.

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Bug: Spy: The Diamond Back has the ability to award crit shots for each backstab or building sapped by the Spy. However, a bug exists where even if backstabbing someone who is invulnerable, like ubercharged or under the influence of Atomic Bonk, will still award a crit shot despite not killing the person stabbed.

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Revealing mistake: Spy: Except for the default Revolver and Enforcer, the Spy doesn't actually put any bullets in his gun when reloading any of his pistols.

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Bug: Heavy: If you equip the Fist of Steel and then put it in Third Person view, you can see the Heavy's fingers party sticking out of the steel gloves.

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Bug: Any strange primary weapon for the Pyro can have the Strange Part: Underwater Kills added to it. However, the primary weapons for Pyro do not work under water, and any player ignited by the flamethrowers are instantly extinguished the moment they land in water, making it impossible to get any underwater kills with these weapons.

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Bug: The Strange Part: Posthumous Kills can not be applied to the Heavy's Huo-Long Heater. However the rings of fire emitted from this weapon when in use can cause posthumous damage and deaths.

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Bug: The Strange Part: Damage Dealt can be applied to the strange Demoman shields, Charge N Targe, and Splendid Screen. However, the part does not work on them and will not count any damage dealt by charge bashing enemies with the shields.

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Bug: Scout/Engineer: The misc for the scout called Ball-Kicking Boots spawns a team colored soccer ball with the player that can be kicked around the field similarly to the TF2 birthday beach ball. This can not be destroyed by most things. However, the Short Circuit weapon for Engineer can destroy this as if it were a projectile.

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Team Fortress 2 mistake picture

Bug: So far, I have only found this glitch in Dust Bowl on the second capture point in stage 2. On the Red Team side, exiting the starting room, you see a folding down garage door that is always shut. Sometimes, it will be off set. The door is not connected right, and actually sticks out into to the walk way. Players can walk through it, and can't go in the door though due to an invisible wall.

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Bug: Mann Vs. Machine: I have found that sometimes, when the wave is failed and the Machines successfully drop the bomb into Mann Co. a glitch happens that I have discovered with The Heavy. After a wave has failed, the Mann Co. Defenders team does the loser position where you can run around with hands in the air. But sometimes the Heavy will be completely invisible to the person playing him. Not sure what causes this, and so far only discovered with The Heavy.

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Bug: Engineer: A glitch that often happens for unknown reasons, the hand or hands of the Engineer will disappear during gameplay from that player's perspective. All you can see is the weapon or wrench in his hands floating in the air.

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Character mistake: Spy: The Spy is French in origin in this game, being a secret agent from some French agency supposedly. And thus voice actor playing him, Dennis Bateman speaks his lines with a French accent. However, when the Spy says lines in the game in his native French language, Dennis' English accent is heard through the French dialog.

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Bug: Players are able to customize a tag which they can spray on most locations on the map. After a tag is sprayed, any player who looks at it gets a red text display saying SPRAYED BY and then says the person's name. If the player that sprayed the tag, then leaves the match, their tag will disappear. However, if any player looks at the spot where the tag was, they still get the text pop up saying there's a tag there and who it's sprayed by, only there's no tag.

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Audio problem: Spy: The Spy has a voice response trigger sometimes when getting hit by the Sniper's Jarate (jar of piss), where when he sees it's all over his nice suit he yells "Jarate!? Nooooooooo." This same voice response will sometimes be triggered if they spy is hit with the Scout's Mad Milk, even though it's not Jarate.

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Bug: Nucleus: The projectiles for the Righteous Bison, Pomson 3000, and the Wrap Assassin can not pass through the control point area of the map for some reason. They just disappear at that point.

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Factual error: Scout: The description of the Wrap Assassin states that the ornament projectile moves at 90 miles an hour. However it actually moves at around 127.84 miles per hour.

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