WarGames

Plot hole: McKittrick says the computer will not accept the launch codes unless they are at DEFCON 1. At the end of the climax the computer is trying to guess the code while they are at DEFCON 1. So why couldn't they just go back to a different DEFCON before the correct code was guessed?

Plot hole: When Joshua is trying to guess the launch codes, it gets the characters one by one and "locks" them in. You can't "guess" a code like this. You have to get the whole thing correct at one time. Why would it take so long for Joshua to guess each character, if that's how things worked? If the code consists of letters and numbers then there's only 36 per character.

Plot hole: Why is David the only one aware that the computer is still playing the game? The NORAD people should have been aware the "simulation" was still running including the countdown. They believed the Soviets were really carrying out troop movements and bomber attacks over Alaska, did they never once look at the screen telling them "game time elapsed/remaining" and conclude none of it was real?

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Suggested correction: They didn't see what they didn't expect to see. There's a saying that goes something like, "The answer was staring me in the face the whole time." This means that it's easy to miss something that might otherwise seem obvious. The concept of it not being real was completely alien to them, so even if they had seen it, they'd have simply dismissed it.

Plot hole: It makes no sense that NORAD would inform the media about the false missile attack since they know at that point it was a simulation and no real danger was at hand.

jbrbbt

Plot hole: Having a launch code that is visible to anyone who passes the control terminal does not make any sense especially given the power behind what that code does (launching of nuclear warheads).

jerimiah

Plot hole: Given the number of possible combinations the launch code could be (over 3600 trillion possibilities) it makes no sense that W.O.P.R cannot process that significantly quicker given how easily it's able to calculate thousands of ICBM impacts, damage inflicted, casualties, etc. for each "War Scenario" at the end as quickly as it does to determine a winner.

jerimiah

Continuity mistake: Near the end of the movie, the panel has JPE 1704 TKS showing, but when Joshua finds the launch code, CPE 1704 TKS is blinking on the screen.

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David: What kind of an asshole lives on an island and he doesn't even have a boat?
Jennifer: Maybe we can swim for it. How far do you think it is?
David: No, it's uh, 2 or 3 miles at least, maybe more.
Jennifer: Well, what do you say? Let's go for it.
David: No.
Jennifer: Come on!
David: No! I can't swim
Jennifer: You can't swim?
David: No, I can't. Okay, Wonder Woman? I can't swim.
Jennifer: Well, what kind of an asshole grows up in Seattle and doesn't even know how to swim?

Bishop73

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Trivia: Closely listen to the TV playing in the background, when Mathew Broderick comes home from school, before all his trouble starts with the Feds. The local news is on, and is saying "a fire broke out in a prophylactic recycling factory."

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Question: How could WOPR not know the difference between a game and real life?

Answer: While merely speculation, the WOPR is not alive and knows only what it's been programmed to do. It would have no concept of life or death, and as such would see no difference between the simulation and the real thing. That being said, an easy way to make it see the difference would be to program it to not waste physical resources. It would then see the use of all its actual warheads as less desirable.

Answer: This film is science fiction and hardly reflective of a real-life scenario. The WOPR is depicted as being almost semi-sentient that is flawed. The movie employs an illogical, suspension-of-disbelief plot line.

raywest

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