WarGames

Plot hole: McKittrick says the computer will not accept the launch codes unless they are at DEFCON 1. At the end of the climax the computer is trying to guess the code while they are at DEFCON 1. So why couldn't they just go back to a different DEFCON before the correct code was guessed?

Plot hole: When Joshua is trying to guess the launch codes, it gets the characters one by one and "locks" them in. You can't "guess" a code like this. You have to get the whole thing correct at one time. Why would it take so long for Joshua to guess each character, if that's how things worked? If the code consists of letters and numbers then there's only 36 per character.

Plot hole: Why is David the only one aware that the computer is still playing the game? The NORAD people should have been aware the "simulation" was still running including the countdown. They believed the Soviets were really carrying out troop movements and bomber attacks over Alaska, did they never once look at the screen telling them "game time elapsed/remaining" and conclude none of it was real?

Plot hole: It makes no sense that NORAD would inform the media about the false missile attack since they know at that point it was a simulation and no real danger was at hand.

jbrbbt

Plot hole: Having a launch code that is visible to anyone who passes the control terminal does not make any sense especially given the power behind what that code does (launching of nuclear warheads).

jerimiah

Plot hole: Given the number of possible combinations the launch code could be (over 3600 trillion possibilities) it makes no sense that W.O.P.R cannot process that significantly quicker given how easily it's able to calculate thousands of ICBM impacts, damage inflicted, casualties, etc. for each "War Scenario" at the end as quickly as it does to determine a winner.

jerimiah

Factual error: At the end of the movie WOPR tries to crack the launch-code using brute force. So far so good. When WOPR finds out one digit of the 10 digit code, the first digit locks and the search goes on with the remaining 9 digits. Then he finds the second one, it locks too and so on. Problem is, brute force doesn't work that way. It would be too easy (26 letters and 10 numbers = only 36 possibilities for one digit). Brute-Force works only "all or nothing", you can't sneak your way to the whole code one by one.

Goekhan

More mistakes in WarGames

David Lightman: [On the computer] Hello, are you still playing the game?
Joshua: Of course. I should reach Defcon 1 and release my missiles in 28 hours. Would you like to see some projected kill ratios?
David Lightman: Sixty-nine percent of the housing destroyed. Seventy-two million people dead. [Types into computer] Is this a game or is it real?
Joshua: What's the difference?

More quotes from WarGames

Trivia: Closely listen to the TV playing in the background, when Mathew Broderick comes home from school, before all his trouble starts with the Feds. The local news is on, and is saying "a fire broke out in a prophylactic recycling factory."

More trivia for WarGames

Question: At the beginning of the film, who were the two men in uniform and why did one pull a gun on the other?

Answer: They were erroneously alerted that an actual nuclear attack was underway, and they had been trained to respond by firing a nuclear warhead. However, one was unconvinced that the US was actually under attack, and he wanted further confirmation from his superiors. The other insisted that they follow protocol and fire the missiles. One man alone cannot launch the missiles, it takes two, and the one with the gun is attempting to force his partner to follow through on launching the weapon.

raywest

Answer: Actually it would take four men; two men in two separate LCCs (Launch Control Centers) to corroborate. In fact, there are five LCCs in a Squadron and the others can even "inhibit" an erroneous launch order coming from a single LCC.

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