WarGames

Factual error: At one point, WOPR shows 22 Soviet subs leaving port. The map shows the Kola Peninsula, in the Arctic, bordering Norway and Finland. But the speaker say's they're departing Petropavlovsk, which is on the Kamchatka Peninsula, 4000 miles to the east, near Japan.

Rondrejech

Factual error: When they launch the F-16's to intercept the Soviet "Backfire" Bomber, the picture shown is of two F-15's. In addition, no F-16's were stationed in Alaska to handle air defense duties, this was handled exclusively by F-15A/C's.

Continuity mistake: During David Lightman's escape from the infirmary, notice the hands of the guard officer - he's wearing his gloves, and the next instant they have disappeared, and reappear in the next scene.

More mistakes in WarGames

Trivia: Closely listen to the TV playing in the background, when Mathew Broderick comes home from school, before all his trouble starts with the Feds. The local news is on, and is saying "a fire broke out in a prophylactic recycling factory."

More trivia for WarGames

David Lightman: [On the computer] Hello, are you still playing the game?
Joshua: Of course. I should reach Defcon 1 and release my missiles in 28 hours. Would you like to see some projected kill ratios?
David Lightman: Sixty-nine percent of the housing destroyed. Seventy-two million people dead. [Types into computer] Is this a game or is it real?
Joshua: What's the difference?

Stephen Falken: The whole point was to find a way to practise nuclear war without destroying ourselves. To get the computers to learn from mistakes we couldn't afford to make. Except, I never could get Joshua to learn the most important lesson.
David Lightman: What's that?
Stephen Falken: Futility. That there's a time when you should just give up.
Jennifer: What kind of a lesson is that?
Stephen Falken: Did you ever play tic-tac-toe?
Jennifer: Yeah, of course.
Stephen Falken: But you don't anymore.
Jennifer: No.
Stephen Falken: Why?
Jennifer: Because it's a boring game. It's always a tie.
Stephen Falken: Exactly. There's no way to win. The game itself is pointless! But back at the war room, they believe you can win a nuclear war. That there can be "acceptable losses."

David: What kind of an asshole lives on an island and he doesn't even have a boat?
Jennifer: Maybe we can swim for it. How far do you think it is?
David: No, it's uh, 2 or 3 miles at least, maybe more.
Jennifer: Well, what do you say? Let's go for it.
David: No.
Jennifer: Come on!
David: No! I can't swim
Jennifer: You can't swim?
David: No, I can't. Okay, Wonder Woman? I can't swim.
Jennifer: Well, what kind of an asshole grows up in Seattle and doesn't even know how to swim?

Bishop73

Question: At the beginning of the film, who were the two men in uniform and why did one pull a gun on the other?

Answer: They were erroneously alerted that an actual nuclear attack was underway, and they had been trained to respond by firing a nuclear warhead. However, one was unconvinced that the US was actually under attack, and he wanted further confirmation from his superiors. The other insisted that they follow protocol and fire the missiles. One man alone cannot launch the missiles, it takes two, and the one with the gun is attempting to force his partner to follow through on launching the weapon.

raywest Premium member

Answer: Actually it would take four men; two men in two separate LCCs (Launch Control Centers) to corroborate. In fact, there are five LCCs in a Squadron and the others can even "inhibit" an erroneous launch order coming from a single LCC.

Question: How could WOPR not know the difference between a game and real life?

Answer: While merely speculation, the WOPR is not alive and knows only what it's been programmed to do. It would have no concept of life or death, and as such would see no difference between the simulation and the real thing. That being said, an easy way to make it see the difference would be to program it to not waste physical resources. It would then see the use of all its actual warheads as less desirable.

Answer: This film is science fiction and hardly reflective of a real-life scenario. The WOPR is depicted as being almost semi-sentient that is flawed. The movie employs an illogical, suspension-of-disbelief plot line.

raywest Premium member

Question: Since David told McKittrick that he thought he was only playing a game and at the time didn't know that he hacked into WOPR, McKittrick tells him that they're still on Defcon 4. Why would it still be on Defcon 4 instead of it going back to Defcon 5 after David confessed everything?

Answer: McKittrick doesn't believe David. He thinks he's covering for accomplices...most likely Russian spies.

Answer: The assistant to McKitrict explains that US is waiting to go back on DEFCON once the Russians do so.

Answer: All throughout the movie, they get the DEFCONs wrong. In fact the lower the number, the closer to nuclear war they are. DEFCON 1 means nuclear war in progress, and DEFCON 5 is routine peacetime activities.

stiiggy

More questions & answers from WarGames

Trailer not working?

Join the mailing list

Separate from membership, this is to get updates about mistakes in recent releases. Addresses are not passed on to any third party, and are used solely for direct communication from this site. You can unsubscribe at any time.

Check out the mistake & trivia books, on Kindle and in paperback.