Bug: In the beginning training missions (the white rooms). In the mission where you are trying to find a door and guards are walking around underneath you take out the guard in one of the buildings and stick him in the left hand corner (facing away from the door) then throw 1 or 2 grenades at him (this is the only time in the game this will happen). When they land on him and explode all the walls will be covered in red paint (presumably blood) even on the ceiling - this should not be happening.
Bug: In level one, after you receive the elevator code and use it to open the elevator, look at the reflection of the elevator doors on the back wall. Even though the elevator doors are open, the reflection shows the elevator doors are still closed.
Bug: Applies to the SNES. Using the character Raiden, upon finishing the last level of the double team fight. Upon doing his fatality, Gorro will drop down in a glitched color form.
Bug: When you are at the Secret Academy on Telos, and the Handmaidens tell you to put down your weapons, if you select the option "OK. We mean you no harm." the first time you have the option of doing so - you will receive light side points, but you will also cause the game to glitch, so that Atton and Kreia are behind you - and you can talk to either one of them. When you try and talk to Kreia, nothing will happen, and when you talk to Atton, you will be given two options - 1.[Cheat Node]Jump to PC confrontation with Atris 2.[Cheat Node]Continue with Kreia conversation The problem with this glitch is that you can't leave the academy ~ you're stuck here for good! Suggestion: make two save files before you enter the secret academy - if you use the glitch, you can talk to Atris more than once, and you can learn a lot more backstory to the game. The other one should be used so that you can actually get off of the academy. Though your characters may not know the story - you will - and I find that much more satisfying. To avoid this glitch: Select option one "Who are you?", or something along those lines - and on the second dialog screen, select "OK. We mean you no harm." I don't believe you get light side points for this.
Bug: At the beginning of Blobolonia, the blob's planet, run all the way to the left until you can't go any farther. Toss a jellybean at the left side of the screen. If you did it right, the screen will flash the final boss screen for a brief moment. Now there will be no enemies at all on Blobolonia.
Bug: In the first level on the PC version towards the end when you go down the stairs to where the cable car is, when you kill the guard in the suit if you walk up to him and talk to him he still talks even though he is dead.
Bug: In Episode II, as Obi-Wan lands on Geonosis, in the shot when the ship comes down, its shadow does not grow as it should.
Bug: In the Tomb of Tihocan level, water reflections can be seen on the walls even when the cistern is drained.
Bug: Although you can't light dynamite while underwater, the cigar that you light the dynamite with will still burn underwater.
Bug: When playing in the Malta Cup, if you end up playing Stephen Hendry, his head keeps rotating 360 degrees when you are on a break.
Bug: When kicking a field goal or extra point, if the defense blocks the snap, the kicker will still go through the kicking motions and the ball will magically appear at his foot at the moment of impact and sail through the up-rights.
Bug: Bot Boneyard: Pac-Man lands in the pit and he takes a look around. The shot cuts to what Pac-Man can see. As the shot pans around, the black paint on the walls disappears from shot.
Bug: There are two ways to perform this glitch. When the glitch is performed, the game can't progress, regardless of the fact all windows on the current floor have been fixed. Ralph will continue to throw bricks and Felix can still be moved, but the game will stay on the current floor. One way of performing this glitch is to 'die' just as the last window on the floor is fixed. The second way to perform the glitch is to press the fix button on a window and have Ralph destroy the window whilst it's being fixed.
Bug: There are several occasions throughout the main story where you may find a weapon with an outrageous amount of ammo ready to fire. Such as an M1 Garand with 1020 bullets in its magazine, and unable to reload as it has equal to or more than the amount of bullets at its max, allowing for nearly endless fire.
Bug: Kashyyk Training: If you get smashed by one of the logs whilst training, you go straight through the log.
Bug: A game-breaking glitch can commonly occur during the prologue, upon creating a second character. *Spoiler* After the cryogenic chamber cutscene, after being released from the chamber, you will be stuck, unable to move or use any control except for Pause. The only known fix is to turn the entire game off and then go through the cutscene again.