Best game audio problems of all time

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Audio problem: In SpongeBob's House: Upstairs, walk up to the clock and push "Use the Alarm Clock". There is then a pic of the clock and we can hear the clock ticking. But there is no sign of the clock hands moving.

Casual Person

More SpongeBob SquarePants: The Yellow Avenger audio problems

Audio problem: When picking up or placing metal or glass in the Forest Kingdom when playing A Tale of Three Kingdoms, the sounds they make when these two actions happen do not play.

apikachu68

More A World of Keflings audio problems

Audio problem: The lengthy tutorial for the game is carried through by the character Kiki, Mr. Mu's aide. The text balloons are mostly fine, but each line is also dubbed, in a language that tries really hard to be English, but is obviously read by a non-native speaker and butchered to the point of being barely if at all intelligible.

Sammo

More Saint Seiya: Awakening audio problems

Audio problem: During the beginning. Leon is heard messing with his car radio, but his hands are nowhere near the radio.

More Resident Evil 2 audio problems
More Guitar Hero III: Legends of Rock audio problems

Audio problem: In the opening cut scene, after the committee decides to go with Thomas Light's research and block Wily's it shows Wily holding his Double Gear prototype close to his face as he looks at it and shouts "Why?" You can then hear the audio sounds of him slamming the device down and breaking it but the image holding still just shows him looking at it while he continues speaking. Only after he asks why they are so blind, it fades to black and then another still image of him walking away with the device now smashed into pieces on the floor.

Quantom X

More Mega Man 11 audio problems
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Audio problem: Marriage Counselling: When Michael goes outside to smoke a cigarette, the sound of him blowing the smoke out of his mouth is heard, but his lips stay closed and no smoke is ever shown leaving his mouth.

Casual Person

More Grand Theft Auto V audio problems

Audio problem: If the player becomes unconscious through the player event of the same name, any dialogue from their character will not stop until it has finished playing.

apikachu68

More Trials Evolution audio problems

Audio problem: Two quotes from Beth are mixed up. When you grab a mission item with her, she says "This one can be ours! Let's keep our heads.", but her voice says just a different line; "I located one." By contrast, when the mission is completed, she says "This one's ours!" but adds in voice only "Let's keep our heads."

Sammo

More Jagged Alliance: Deadly Games audio problems

Audio problem: The sounds for the air guitar, acrobatics, and football match will continue playing if the player leaves the courses where they play. If played consecutively, this can cause the sounds to end prematurely.

apikachu68

More Doritos Crash Course audio problems
More Guitar Hero audio problems
Dead by Daylight picture

Audio problem: Character: The Plague: This killer will often speak while in the menu in her native tongue of Babylonian, raising her hands and looking up in the sky. However, her mouth does not match her speaking at all as she merely just opens her mouth a little and leaves it that way.

Quantom X

More Dead by Daylight audio problems

Audio problem: During the prologue, when Kellogg shoots your spouse in front of you, you hear a shell-casing clinking on the floor. But Kellogg is using a revolver, which does not eject shell-casings automatically.

Anson Gordon-Creed

More Fallout 4 audio problems

Audio problem: In the first cut scene where Leon talks to Hunnigan he's saying "I thought you'd be a little longer" instead of "I thought you'd be a little older".

More Resident Evil 4 audio problems

Audio problem: On several occasions, characters will say random lines during the gameplay sections of levels. Sometimes characters will say the lines, but their mouths never move whilst saying it.

Casual Person

More The Simpsons Game audio problems
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Audio problem: In the DS remake, all character's death cries (except Wario's) are cut off if they die from falling from a height.

More Super Mario 64 audio problems

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