The Legend of Zelda

The Legend of Zelda (1989)

411 mistakes in season 1 - chronological order

(2 votes)

Kiss 'N Tell - S1-E4

Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)

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Kiss 'N Tell - S1-E4

Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)

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Kiss 'N Tell - S1-E4

Continuity mistake: Just before Link blasts down the door to Ganon’s bed chamber to rescue Zelda, the camera pans over to show the door. It then cuts to a closer angle just before he blasts it open. Between the two shots of the door, it gets taller, the lock board gets thicker, and the bones holding the lock bar get closer together. (00:12:20)

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Kiss 'N Tell - S1-E4

Revealing mistake: After Frog Link cuts Zelda’s chains and rescues her, she says "thank goodness you’re here". He responds and as he talks, in a few frames the green around his mouth becomes several shades lighter all of a sudden and then goes back, showing a fault in the animation drawings. (00:12:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before. (00:12:40)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link frees Zelda from her binds, they stand next to the stalactite and talk. After Link says that kissing him is the only way to cure him of being a frog, and then Spryte says this will be good, Zelda suddenly goes from standing directly on the roots of the stalactite to beside them, and also grows much taller. Link also slides across the floor in a different position. And the color of Zelda's boots changes to an almost reddish brown. (00:12:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)

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Kiss 'N Tell - S1-E4

Continuity mistake: In Ganon's bedchambers, there is a painting of a snake on the wall that appears to be biting itself near the tail and that part of its body is bent out. Later that same picture is shown again as Ganon tries to grab Zelda, and now that part of its body is now curved and shaped differently. (00:13:10)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Ganon blasts Link away from Zelda before they kiss, Ganon begins trying to grab her. They hardly move from that one spot though. Then when Link is turned back into an elf from frog, he blasts a laser at Ganon and suddenly, a rug magically appears on the wall next to Ganon and Zelda to fall on Ganon, and the wall itself also just appears next to them. (00:13:10 - 00:13:45)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color. (00:13:15)

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Kiss 'N Tell - S1-E4

Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up. (00:13:25)

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Kiss 'N Tell - S1-E4

Continuity mistake: After Link is turned back into an elf by Spryte's kiss, he stands up and draws his sword. Before he draws it, the shot changes a little to show the action. But several things change in that small cut. The handle on Link's sword changes up, his finger nails vanish, his left hand is suddenly balled up, and some of the moss on the wall behind him moves. (00:13:35)

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Kiss 'N Tell - S1-E4

Continuity mistake: The rug that falls over Ganon has blue areas on the inside, and are visible on it in areas bowed up as it is over Ganon. But when Ganon is falling through the hole, you see the under parts of the rug again, but now it is all brown with no blue. (00:13:40)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is returned to normal by Spryte's kiss, her draws his sword and fires a laser at a rug on the wall behind Ganon. It is on a flat wall and begins to fall, but the camera cuts to a closer angle and suddenly the spot directly behind Ganon where the rug fell from has a column in the wall. (00:13:40)

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Kiss 'N Tell - S1-E4

Continuity mistake: Link fires a sword laser at Ganon and it hits a rug on the wall. When it flies at him, Zelda is standing next to Ganon. But when the rug falls on Ganon, she suddenly vanishes, and also the bricks on the column behind him become thicker. (00:13:45)

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Kiss 'N Tell - S1-E4

Factual error: After the rug falls over Ganon and covers him, Link blasts a hole in the floor under the evil wizard and he falls through with the rug still draped over him. As he falls in the next shot down a long ways, the rug stays draped over him, completely unaffected by wind. (00:13:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: Link blasts the floor under Ganon after he is trapped under a rug and breaks a hole in the floor, Ganon falling through. You can see the thickness of the floor extends down out of sight. But when it cuts to a shot below the floor as Ganon is falling, you see the hole from under and the floor is suddenly much thinner. (00:13:50)

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Chosen answer: Because they were technically the same show. The 65 episodes of Super Mario Brothers Super Show contained 52 episodes of Super Mario and 13 episodes of The Legend of Zelda.

Jay32183

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