The Legend of Zelda
The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After jumping down, Link and Zelda take off to escape and run along a stone bridge towards a door. The bridge is curved towards the left. But then the same bridge is seen from Ganon's perspective, and suddenly the bridge is curved to the right. Also between shots the stones around the threshold of the door they are running to change in size, shape, and number. (00:14:10)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Ganon is gone, Link blasts a hole in the wall so he and Zelda can escape. When the dust clears, Link and Zelda are standing at the hole. It then cuts to a close up, and suddenly the shape of the hole changes, Spryte suddenly appears between them, and the color of the wall changes from purple, to a yellowy green. (00:14:05)

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The Ringer - S1-E1

Revealing mistake: All the Moblins are shown to have one of their bottom teeth sticking up out of their mouth longer than the others on the bottom of their mouth. And in all of them the long tooth is on the right side of their mouth. When one charges Link, you see it's reflection in Link's sword, yet despite it being a reflection, the long tooth is still on the right side of the Moblin's mouth. (00:02:45)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Other mistake: Spryte kisses Frog Link which breaks the spell and turns him back into an elf. As this happens, bright blue light shines off him and you see a shot of Ganon and Zelda, Ganon's back to Link and Zelda in front of Ganon facing towards Link. When the light starts, it shines from the left side of the screen and you see it hitting Ganon correctly, lighting up parts of his body from the left. But the light is oddly hitting Zelda from the right, which doesn't match up. (00:13:25)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: Preventing them from kissing, Ganon surprise attacks and blasts Frog Link away from Zelda. When he says, "Sorry, I like him the way he is," his right tusk keeps flashing from its white color to a brownish yellow like the rest of his skin. (00:13:05)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Other mistake: The door that Link blasts down to get into Ganon’s bed chamber has a locking bar on the front of it. A bar like that is used to slide across when a door is two doors to keep them sealed together closed. But when Link blasts it open, it is very obvious this is just a single door with a board on the front that doesn't even stretch to the ends of the door. This makes the locking board and support bones on it completely pointless. (00:12:20)

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Kiss 'N Tell - S1-E4

Continuity mistake: In the shot where Ganon looks up after hearing a scream, the stalagmite column Zelda is chained to, as well as Zelda herself, is facing perpendicular to Ganon’s bed. But in all previous shots and shots following this that show the column and Zelda, it is facing the bed. (00:11:50)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Zelda is first shown captured, Frog Link is crawling upside down on a bridge in Ganon’s lair. In the far shot, his hand is right on the edge of it. But when it cuts to a closer shot, his hand is nowhere near the edge and he is more towards the center. In the same set of shots, the stone division in the bridge increases. (00:11:30)

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Kiss 'N Tell - S1-E4

Continuity mistake: When the Witch of Walls emerges from the Wall Without End, the camera cuts to a close up and pans up her body, if you can call it that. Her hands change shape and her fingers are different in the close up than when she is first seen emerging from the wall. The ends of her sleeves also change from pink to a darker pink, almost purple. And several of the stone pieces making up her chest change shape slightly and some change color. (00:09:55)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Spryte discovers the Wall Without End curves down and goes into the ground, the shot of her flying to the last visible spot shows that the last of the wall above ground is going down at a curved angle. When the camera shows a close up of where the wall and ground meet, that part is suddenly going straight down. Also the shape and pattern of the stones at the base corner of the wall changes between shots. The size of the bricks in the very last shot of the wall also changes. (00:09:30 - 00:10:50)

The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Revealing mistake: Once Zelda hears and responds to the scream of distress, she finds a three headed dragon about to eat the damsel. The dragon is waving its three heads around in a frenzy in excitement of its new prey. This is very poorly animated however. The layers of the animation overlap in several frames leaving a very distracting, almost ghost like trail of the necks that is not supposed to be there. It is not an effect of movement. And the necks are jerky in position, especially the one on the right. The dark and light scales on its necks keep changing too. In an instant, the dark scales on the back of their necks will switch places with the lighter scales on the underside of their necks, then back and forth like they are blinking. (00:01:20)

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The Ringer - S1-E1

Revealing mistake: After crashing on his skeleton-drawn throne, Ganon stands up and orders the remaining 3 skeletons to attack Link and Zelda. Watch his head as they pass by him. At two different times while they pass by, Ganon's head randomly jumps out of place and onto his shoulder for a frame or two, then back where it goes. (00:12:30)

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Kiss 'N Tell - S1-E4

Continuity mistake: Link blasts the floor under Ganon after he is trapped under a rug and breaks a hole in the floor, Ganon falling through. You can see the thickness of the floor extends down out of sight. But when it cuts to a shot below the floor as Ganon is falling, you see the hole from under and the floor is suddenly much thinner. (00:13:50)

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Kiss 'N Tell - S1-E4

Continuity mistake: Once Link is returned to normal by Spryte's kiss, her draws his sword and fires a laser at a rug on the wall behind Ganon. It is on a flat wall and begins to fall, but the camera cuts to a closer angle and suddenly the spot directly behind Ganon where the rug fell from has a column in the wall. (00:13:40)

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The Legend of Zelda mistake picture

Kiss 'N Tell - S1-E4

Continuity mistake: After Link is turned back into an elf by Spryte's kiss, he stands up and draws his sword. Before he draws it, the shot changes a little to show the action. But several things change in that small cut. The handle on Link's sword changes up, his finger nails vanish, his left hand is suddenly balled up, and some of the moss on the wall behind him moves. (00:13:35)

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The Ringer - S1-E1

Continuity mistake: After Ganon is thrown from his skeleton drawn throne, he summons more of his skeleton minions through an underworld entrance cave that pops up from the ground in the middle of the road. Link hands Zelda the bone bow as it pops up and she looks back surprised at it. In this shot, the cave entrance is a perfect triangle shape, and there are no horn structures above the opening. Then it cuts to a closer view of the entrance as the Skeletons begin marching out. Now the underworld entrance has more curved shapes to it rather than strange lines making it triangle, and horn like structures appear above the opening. The rubble around the opening that came up from the road as it rose up also changes in shape. (00:12:35)

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The Ringer - S1-E1

Continuity mistake: After Ganon is blown up inside the secret entrance, the Triforce of Wisdom bounces out and lands next to Link and Zelda who are strapped together with his belt. There is no visible buckle at this time. Shot changes to a closer view on the same side and the buckle instantly appears. (00:14:15)

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Kiss 'N Tell - S1-E4

Continuity mistake: When Ganon blasts Link to the ground, Link has no shadow when he lies on his back. A couple of shots later, he suddenly has a shadow. You can also tell he is now in a different spot on the floor by the cracks on the floor and the position of Ganon’s bed. Also in the same shots, the column that Zelda was chained to has moved over, and the walls and cave in the background have changed a bit in shape and color. (00:13:15)

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Show generally

Continuity mistake: Right in the beginning of the title sequence, Zelda and Link walk into a room and see the Triforce of Wisdom. Zelda even says it is the Triforce of Wisdom. It is green. But throughout the entire show in the episodes, the Triforce of Wisdom is shown as blue. (00:00:05)

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Trivia: In almost every other incarnation of the Legend of Zelda, Link is left handed using his sword in that one, (except the Wii version of Twilight Princes where everything is reversed). But in this TV show, he is right handed.

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The Ringer - S1-E1

Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?

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Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.

Jon Sandys

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