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Continuity mistake: When Minerva finds the box with the stone and starts examining it with the magnifying glass, she is touching the side of the box with her left hand in a shot, but was not in the close-up. (00:22:45)

Sammo

Continuity mistake: The 4 guys packed up by Wonder Woman are according to the credits Buzz Cut, Bad Skin, Flat Top and Scowler. Buzz Cut is the leftmost one in their sandwich, but depending on the shot Bad Skin (the nervous one who caused all the mess) is facing him or away from him. (00:17:00)

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Continuity mistake: Diana approaches Minerva that is dealing with the antiques, in particular "The empress of Siam." The towel placed on top of the case changes position between shots. (00:22:20)

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Factual error: In the brief showing of the arcade at the mall, not featured as prominently as other anachronistic arcades is the recognizable (it allowed 4 players at the same time) coin-op cabinet of Gauntlet, a game a released only in 1985. (00:12:45)

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Continuity mistake: Diana falls from the horse holding her bow in the stunt shot from behind, but the bow is already on the floor in front of her in the next shot of the fall. (00:07:15)

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Revealing mistake: Wonder Woman tosses from the shopping mall building the four criminals neatly wrapped up in a banner. The guys smash in their fall the roof of a police car, and they softly bounce as if they landed on a mattress. (00:17:00)

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Plot hole: The backstory of Wonder Woman in Batman v Superman and Justice League states that after the event of the first Wonder Woman she did not interfere with humans; she explicitly states that she walked away and it's a plot point that Batman had to really dig up for info. This movie merrily contradicts all that, since she is saving people left and right from rather trivial problems, and towards the end she manifests herself literally to the whole world (and at no point it is stated or implied that the apocalyptic events are erased from memory).

Sammo

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