Doom

Visible crew/equipment: When they first go through the door to the labs from the Ark, you can see the camera's shadow moving in on the door as Portman walks through it. (00:15:45)

Mortug

Visible crew/equipment: When the woman is performing an autopsy on one of the dead "creatures" the lights supposedly flicker and turn off. There is a hand visible flicking the switches on the lamp to the right side of the screen. (00:45:40)

Continuity mistake: When Goat dies, after the last attempt at defibrillation is made and the others give up, you can see the supposedly "dead" Goat take a big breath just before Reaper says "He's gone". In addition, in this shot Goat's eyes are wide open when the camera is on him. When the shot goes from Reaper back to Goat, his eyes are now closed. (00:41:05)

Twotall

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Sarge: Semper Fi, Motherfucker! Faithful to the corps John.

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Trivia: The marines activate "Kill cams" on their weapons. Doom's precursor game by id, Wolfenstein 3D, had a feature called Kill Cam, which was an instant replay of sorts against certain boss characters.

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Question: In the end of the movie, why did Reaper grab the BFG? I could see the stock of the gun sticking out from behind him. It had no more ammo left, so what's the point?

Answer: From what I know, that gun is now basically a working prototype, it would a nice thing to have. Also, it could be adapted to the RRTS (Rapid Response Tactical Squad) needs. Or just as likely, the UAC wanted it back.

Todd Loewen

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