Factual error: The plot's main conceit hinges upon coders, the art department, and the user-end network team constantly working live at the same time in the same room, as well as developers actively writing code, rebooting servers, and chasing players in-game to get rid of problematic players. No real game company could operate this way. Game content patches wouldn't change the network experience, and in-game aesthetic changes like the ones they make in seconds would require weeks if not months of development.
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