Other mistake: It is possible to check the vitals on Polus. This would involve attaching some kind of medical device to allow this. But Imposters are shapeshifting aliens that are not supposed to be there, but their vitals are readable as well. This should not be the case.
Suggested correction: Given that the players have backpacks and we never see the back there could be a vitals reader on the back.
With a recent update, it's now clear that there're no vitals reader on the back.
Continuity mistake: Sometime after Kara kills Todd and runs away with Alice, she is cutting off some of her hair. Later in the game, it's revealed that an android's physical appearance, from clothes to skin color and even hair is a holographic image, so there's no way Kara would have been able to cut her hair.
Suggested correction: The outer appearance isn't a hologram, but a fluid-like substance that moulds to the desired appearance. It is possible to remove some of this fluid, such as by cutting the hair.
Other mistake: Starting a new game, the description for the Fiction mode says... well, exactly that. "This is the description for the Fiction mode." Nothing else at all. Placeholder text at the very beginning of the game.
Factual error: When giving birth in the game, giraffes will lie down, as do other in-game animals. Giraffes in the real world rarely lie down and even give birth standing up.
Audio problem: If it is raining, like in the Halloween event or other random storms in the game's time cycle, the audio can change in structures you're inside. But the rain follows the rules as well, like if you're in a tunnel, the rain doesn't fall inside the tunnel. However, if you get inside a bus that is in that tunnel, suddenly you'll hear the sound of rain hitting the roof of the bus, despite there not being any rain that can hit it.
Other mistake: In the Gameboy version, Professor Banzo in his tips section gives the ever useful advice; "Remember to FLASH the toilet."
Other mistake: Every time you retrieve a part of Dracula, the message on screen misspells the word "Possess", giving you messages such as "you now prossess Dracula's rib."
Revealing mistake: Towards the beginning, you find a VHS tape upstairs in the house. Putting it in the VCR plays the tape, but allows you to see the video through he camera man's perspective, by playing as him during the recording. If you press the control button to block, you see the camera man's hands, both arms, come up to block. However the camera he's recording with stays in place. It's a camera that uses VHS so it wouldn't be strapped to his head. He should drop the camera if he lifts both hands like that, but is putting them in front of the camera.
Suggested correction: It's possible it was a non-VHS camera that was transferred to a VHS.
That would make no sense considering the context and situation. This is a 'haunted house' and with this being a Resident Evil game which is a time line set where the end of the world happened in the mid 90's when VHS was still in wide spread use.
Clearly a mistake. For example why would you record something and then transfer it to outdated technology?
Continuity mistake: There are some minor inconsistencies between the original game and this prequel regarding Chloe's time at Blackwell Academy. In the original game, Chloe's dialog during episode three suggests she's never been in principal Wells' office, but in this prequel, Chloe is seen visiting the office. Additionally, this game, which is set in 2010, shows Chloe being expelled. But documentation in the original game indicated she was expelled in 2011.
Continuity mistake: Max takes a photo of herself at the start of episode one. When she uses this photo to time-travel in episode five, if you pay attention, it's slightly different than the original photo.
Continuity mistake: Smithers is shown in Bart's Nightmare with green hair, instead of the grey hair he is usually seen with in the show.
Revealing mistake: In Foxy's jump scare, his ear clips through the top of the door for the first few frames.
Bug: A game-breaking glitch can commonly occur during the prologue, upon creating a second character. *Spoiler* After the cryogenic chamber cutscene, after being released from the chamber, you will be stuck, unable to move or use any control except for Pause. The only known fix is to turn the entire game off and then go through the cutscene again.
Revealing mistake: On Escort matches, any time the tank goes under a walkway, you can see the antennas sticking up through the floor moving through it like a shark fin.
Bug: If an NPC zombie is too close to certain obstacles, they will appear to be crouched on the ground. The Collision is just enough to cause them to not be able to make any sideways movement unless they are activated, thus they will just be crouched on the ground slowly rotating around. It is comical for a group of zombies to be doing this while occupying the same space, as they have a dog pile effect making a tower of crouched rotating zombies.
Audio problem: "Message In A Bottle" has a guitar outro with extra vocals that is not in the master track.
Continuity mistake: In the level Second Sun, when you take control of Ramirez for the second time, the EMP doesn't hit until a few seconds pass. You can tell because the street lights and helicopters are still fully functioning. However, your holographic sight has already been disabled.
Continuity mistake: In the ending cutscene of the G5-Building level, you will see you have come out of a plain wall, which you blew down before completing this level.
Bug: Return Of The King, Level 4: The Battle Of Pelennor Fields - The orc army is approaching Minas Tirith at the start of the level clip. But as the "camera" pans around, half of the orcs literally disappear.