Continuity mistake: Spy: Despite them appearing brown in the player model, a BLU Spy will have white cigarettes in his Disguise Kit.
Continuity mistake: In the opening cutscene, The American is walking up looking around and finds a machine gun on the ground. His eyes are blue here. But a few shots later when he is on the tank and looks up, his eyes are green.
Continuity mistake: Max takes a photo of herself at the start of episode one. When she uses this photo to time-travel in episode five, if you pay attention, it's slightly different than the original photo.
Continuity mistake: There are some minor inconsistencies between the original game and this prequel regarding Chloe's time at Blackwell Academy. In the original game, Chloe's dialog during episode three suggests she's never been in principal Wells' office, but in this prequel, Chloe is seen visiting the office. Additionally, this game, which is set in 2010, shows Chloe being expelled. But documentation in the original game indicated she was expelled in 2011.
Continuity mistake: In the mission of Sector X, you fight the boss Spyborg. For slower players, Spyborg will usually smack Slippy with its hand and send the toad's crippled Arwing hurtling towards the planet Titania. Faster players can destroy Spyborg before it can attack the cocky Slippy. If this is done, you go to Macbeth instead of Titania. However, if you chose to go to Titania anyways, the mission plays out with Slippy crashed and captured by the mission's boss. Yet he didn't get hit and crash in the previous mission.
Continuity mistake: Kaiser-Friedrich Museum: At the door way of the first checkpoint, if you turn around and look at the wall next to the window standing more towards the wall on the left, you see light on the wall in a small spot that is in front of you by the other doorway. If you move Karl over just a little bit to the right, the light disappears on the wall. And it is not Karl blocking the light.
Continuity mistake: In the level Second Sun, when you take control of Ramirez for the second time, the EMP doesn't hit until a few seconds pass. You can tell because the street lights and helicopters are still fully functioning. However, your holographic sight has already been disabled.
Continuity mistake: In the ending cutscene of the G5-Building level, you will see you have come out of a plain wall, which you blew down before completing this level.
Continuity mistake: Intro Mission 5: Once Ben uses the finishing move on the Ultra Security Bot, the cut scene shows him slam it around then throw it through the wall to the outside. Ben is standing in the center of the room. But then he says "What the hell is happening to me!?" and instantly he is standing next to the hole he just made in the wall.
Continuity mistake: At the end of the Crossroads level you are at a corner building. During the battle a tank comes and shoots at the building in which you exit the building through a doorway that had planks boarded to it. During the ending cutscene you are in the building again and in the background you can see the doorway with planks boarded to it.
Continuity mistake: When Anderson is talking to Pops, Anderson says 'Colonel'. Pop's rank is a 2nd Lt, and Razgriz/Wardog Squadron is only Captains. in fact, the only Colonel in the game is Perrault, the Base Commander on Sand Island.
Continuity mistake: When going into any level where you play as Coco, we see Crash going into the teleporter, but why would Coco be there when the level begins, as we never saw her stepping into the teleporter.
Continuity mistake: During your time playing as Steve, you can use all the ammunition in the submachine guns, but in the following cut scene where Steve kills the zombie of his father, he can fire the submachine guns regardless.
Continuity mistake: Enter the Bikini Bottom: Restaurant District through Downtown Bikini Bottom. If you start to walk you will see an eel circling the ground. Then if you walk over to the Snack Bar, you can see the place the eel was circling, but you can't see the eel at all.
Continuity mistake: If you summon handcuffs and attach them to a vending machine, equip them to yourself, and then try to put them inside the vending machine, the vending machine will disappear.
Continuity mistake: Fellowship Of The Ring, Level 3: Weathertop - Frodo wakes up and puts out the camp fire (There is no source of light in the wide shot so it's certainly put out). But in the next shot of the hobbits, the camp fire is lit again.
Continuity mistake: In every cutscene the weapons changes, for example in some scenes you may be carrying a Thompson SMG, but in the cutscene, you'll hold the Nickel Plated Colt .45.
Continuity mistake: During the game's cutscenes, (most noticeable in the Wild West sections) the textures for a character's shirt, pants, face, hat, etc. change a lot. For example if you win the second chess match, when the outlaw (who normally wears black) is punted out of the teepee, in the scenes that follow, he does not look like himself at all, until the scene where he is thrown in jail, he is wearing the correct clothing then.
Continuity mistake: During cut-scenes, Snake will typically be seen using the M4 given to him by Drebin, however, the gun will always be shown without any modifications regardless of whether the player has modified the weapon before the cut scene.
Continuity mistake: "Rock and Roll All Nite" by Kiss is missing the guitar solo from Guitar Hero III: Legends of Rock.
Suggested correction: When Kiss recorded the song and released it for the first time, there was no solo to the song. Listen to the version from Dressed to Kill (1975).