Corrected entry: In the beginning of the episode, when they show the "previously on Star Trek: The Next Generation" segment, the Enterprise is shown at the abandoned shipyard, destroying the weapons transport ship instantly with a phaser blast. In the previous episode, the Enterprise only damaged the ship. The ship exploded a short time later due to the weapons it was carrying.
Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.
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