paolog

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Factual error: Characters sometimes talk to one another on video calls, and a character (A) often watches these from an angle rather than face on, allowing the viewer to see both character A and the character on the call (B). When this happens, character B is shown turned a little to one side, to give the impression that they are looking directly at character A (as they would be if they were present in the same room). In reality, this means that character B is looking off to one side of their monitor and not at the image of character A, something that it makes no sense to do. No matter what angle the laptop is shown from, provided character B is visible, they should appear to be facing the viewer.

paolog

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Suggested correction: Since we almost always see these video calls using full-screen, people sitting side-by-side would be on different sides of the screen. You wouldn't look into the webcam itself to see them. You would look at the screen, and move your head slightly to look at the left part versus the right.

LorgSkyegon