Freddy's Dead: The Final Nightmare

Plot hole: When Freddy causes Carlos' hearing aid to be incredibly sensitive to the slightest sound, the sound of water droplets and pins falling is exceptionally painful. However, the sound of Carlos speaking or even Freddy's shushing him doesn't cause any discomfort despite those sounds being vastly greater than the previously mentioned sounds. (00:36:15 - 00:37:19)

NeoMatrix

Plot hole: The pipe bomb that Maggie uses to kill Freddy is the same one that was found in Spencer's room earlier in the film. It's already been established that Freddy was erasing the people he's been killing from existence, so that pipe bomb wouldn't be there to use on Freddy.

brianjr0412

Continuity mistake: When Freddy is controlling Spencer in the video game you see from Freddy's view that his legs are crossed on the table. When it cuts to in front of Freddy he has one foot only on the table. (00:42:25)

Mortug

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Trivia: Robert Englund has stated that out of all of the kills in the entire Nightmare franchise, Carlos' death is his personal favorite.

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Question: When John Doe is at the shelter and is dreaming about walking up stairs, how is he able to walk on air in the real world? At this point in time, John isn't even in Springwood anymore so the whole altering-reality-through-dreams thing shouldn't work here. Also, how did John get from being in the air to being back on the ground when the security guard catches up to him? And why didn't the guard see John in the air?

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