Other mistake: When someone is working on a car or changing a wheel they always manage to keep their hands clean.
Common movie and TV mistakes
This is a list of mistakes, things done wrong, etc. that happen so frequently onscreen we barely notice any more. 'Movie logic', stupid behaviours, and everything related.
Other mistake: The hero can usually knock out henchmen with one or two punches, but the main villain (as well as the hero themselves) can take much more punishment. This is practically akin to enemies in video games. In fact, heroes are so confident of their abilities that they can knock an opponent down and know that they are down for the count without even having to verify.
Other mistake: People who've been stranded on a desert island/in space/in prison for ages and yet still have fashionable stubble and decently-manicured nails.
Other mistake: Characters swapping clothes with others suddenly (strangers, police officers, females, etc) always get their size and the clothes fit perfectly.
Other mistake: Helicopters appearing from out of nowhere and surprising characters. Helicopters are loud enough to be heard from a considerable distance and will also vibrate the ground/buildings/homes if they are flying low enough. The only feasible way a person can be surprised by the sudden appearance of a helicopter would be if they are deaf.
Other mistake: During a car chase, both vehicles are going flat out, but somehow there's always a higher gear they can shift to.
Other mistake: Characters that are on the run from the law or otherwise go into hiding, and they cut their hair themselves and it looks like it was done by a professional stylist. Examples include "The Fugitive," "Gone Girl," and even "The Outsiders" showed two youngsters cutting each others' hair with a knife but having a decent end result.
Other mistake: Whenever you see TV characters riding in a car, the radio is almost never on unless it's plot-relevant. This is for two reasons: 1) Having it on would distract the audience from the characters' dialogue, and 2) The producers would have to pay to license any music that would be played.
Other mistake: In video games that have a night and day cycle, often times quests and especially side quests seem to be unaffected by the passing of time what so ever. Like a pressing matter of a guy running off with a valuable item, and your quest is to track him down and stop him before he leaves the city. But you can take your sweet time and have several days and longer pass in game time before you finally go to the place where you're supposed to carry out of the mission.
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