Kiss 'N Tell - S1-E4
Continuity mistake: When the Octoroc picks up Zelda, the first shot showing it shows lots of the areas on it covered in shadow due to the lighting. But in the shot after Zelda screams when she sees what has her as Ganon walks towards Link, there are no shadows on the Octoroc at all. Also the shot where Zelda is screaming she is looking directly at the Octoroc, but the immediate shot where the shadows on it change she is looking back at Ganon. (00:07:30)
Kiss 'N Tell - S1-E4
Audio problem: When Link blasts open the door with his sword, you hear him shoot 3 times. Yet 4 sword lasers come through the door, and they don’t match up with the timing of the sounds of the blasts. (00:12:20)
Kiss 'N Tell - S1-E4
Continuity mistake: Zelda defeats the mummy by grabbing the bandage wrap and spinning it to unwrap it. This causes the effect of a "zap" and it gets sent to Ganon's lair in the Evil Jar. The wrapping comes off and falls to the ground in front of Zelda. But when the mummy appears in Ganon's Evil Jar, it suddenly has the wrapping back around it. (00:05:50)
Kiss 'N Tell - S1-E4
Audio problem: After Zelda hears the scream of distress, she looks over and says "And maybe an adventure. Link will be sorry he missed out." Between sentences, it cuts from a close up to a wider shot showing her on the horse. Her mouth has extra movement before she says the word Link, like she's saying another word but with no sound to it. (00:01:05)
Kiss 'N Tell - S1-E4
Audio problem: As the three headed dragon begins speaking to the damsel, the mouth movements are jerky, and half the time don't match up with the words. There are even several added mouth movements when he's not talking that look like he still is. (00:01:30)
Kiss 'N Tell - S1-E4
Continuity mistake: Once Link frees Zelda, he says she is the only one that can change him back to normal. As he does, it cuts to a side view of them and suddenly Ganon's bed is on a completely different side of the stalactite and next to a wall, and the stalactite is by the wall which was not there before. (00:12:40)
Kiss 'N Tell - S1-E4
Continuity mistake: Ganon's bed is first shown as the camera pans across it when he begins talking to Zelda, who's tied up. After the scene shows Link and Spryte sneaking into his lair, it cuts back to an overhead view of Ganon's bed and now the pillows on it have rearranged and the head board becomes taller and skinner. (00:11:45)
Kiss 'N Tell - S1-E4
Continuity mistake: The ‘hair' protruding down from the top of the Witch of Wall's hood is gray, almost the same gray as the hood but slightly different. But when she grabs Frog Link's tongue and is holding it in the close up, her hair is now the same color as her ‘skin'. In that same shot her ‘skin' also appears more skin color where it was an off white previously. (00:10:30)
Kiss 'N Tell - S1-E4
Continuity mistake: When Link and Spryte first see the Witch of Walls, Spryte is hovering beside Link with her wings flapping. It cuts to the Witch for a moment, then back to them in a far shot, and now for some reason Spryte's wings are merely wiggling in the air, which would not keep her afloat. (00:10:05)
Kiss 'N Tell - S1-E4
Revealing mistake: After hearing Spryte scream, Ganon teleports into the cave area and looks around. As he does, an odd animation glitch of a blue spot suddenly appears above his head just to the right for a few frames and then vanishes. It's almost the size of his head. (00:12:05)





Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★