Stargate: Atlantis

Stargate: Atlantis (2004)

2 mistakes in The Game

(1 vote)

The Game - S3-E16

Continuity mistake: After returning from the Daedalus, McKay talks to Nola about how he had been a god to them the past years. In the shots filmed from his front, the standard radio headset is visible in his ear. In the shots from behind, it is gone.

The Game - S3-E16

Continuity mistake: In several scenes (mostly on the planet) we see characters reacting to tactical information from the oracle as if it's displayed in real time. However, the units in the display are moving far more quickly than they could in real-time.

Maj. John Sheppard: "Get as far away from the nuclear explosion as possible." That's good advice, Rodney, thanks.

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Trivia: The show's two hour premier broke the SCI-FI's ratings record by attracting over 4.2 million viewers. It was also the most watched cable program that day.

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The Siege (1) - S1-E19

Question: It was said earlier in the show that the Atlantis crew did not have enough power to dial Earth. Earth Control had no idea of the fate of the Atlantis crew until they sent the video package telling them what was going on, then Earth Control sent reinforcements to help out. My question is; if Earth Control was able to send reinforcements to Atlantis to help out, why could they not send a crew to check on the status of Atlantis? They knew the Atlantis crew made it in the 1st episode.

SAZOO1975

Chosen answer: Because the ZPM allowing them to dial Atlantis was being used at the Antarctic defense outpost. They couldn't risk making Earth vulnerable to attack from Anubis by depleting it with repeated dialing to the Pegasus galaxy. Once they knew Atlantis was in serious danger, they had no choice.

Grumpy Scot

ZPM from Antarctic was depleted in first dial, dial in Siege was done via ZPM from Egypt (SG-1: Moebius Part-1/2).

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