Star Trek: The Next Generation

The Emissary - S2-E20

Continuity mistake: In the beginning of the episode, Riker, Geordi, Worf, Data, and Pulaski are playing poker. Pulaski puts two neat stacks of chips in the center beside some chips in a pile. It then shows Worf putting similar stacks in the center but Pulaski's stacks are not visible and they should be. Then when Worf wins the hand, the camera is showing a wide shot of him pulling the chips towards him and you can see his and Pulaski's neat stacks of chips.

The Emissary - S2-E20

Continuity mistake: When Data is dealing the cards for 7-card stud, they show him dealing 1 card to everyone. In the close up, he's now dealing everyone a 2nd card. When it cuts to his hands however, everyone only has 1 card and he's dealing them a 2nd card again.

Bishop73

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Trivia: Another joke from the set designers: whenever someone is in the Jeffries Tubes, you will see several pipes on the walls labeled "GNDN" this stands for "Goes Nowhere, Does Nothing."

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Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.

Bishop73

Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.

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