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24th Jul 2018

Team Fortress 2

24th Jul 2018

Team Fortress 2

24th Jul 2018

Team Fortress 2

Trivia: In Worms: Reloaded, the Soldier's helmet is one of the hats selectable for the player's worms.

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24th Jul 2018

Team Fortress 2

24th Jul 2018

Team Fortress 2

Trivia: In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades and Clubs in the "Team Fortress 2" deck.

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24th Jul 2018

Team Fortress 2

Trivia: The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be."

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24th Jul 2018

Team Fortress 2

Revealing mistake: Soldier: If the left-handed view models are on, the Soldier's rockets will still be fired from his right shoulder.

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24th Jul 2018

Team Fortress 2

Audio problem: Soldier: Shooting with a Soldier weapon followed by a quick weapon switch will result in the sound being cut off. This excludes melee weapons.

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24th Jul 2018

Team Fortress 2

Bug: Soldier: If you taunt as you reload a primary weapon (other than the Cow Mangler 5000) a rocket will blink in and out of the Soldier's hand.

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24th Jul 2018

Team Fortress 2

Bug: Soldier: If a primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.

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25th Feb 2015

Team Fortress 2

Bug: Spy: Strange Part Fires Survived will still count up a number when any attack triggers a spy's dead ringer fake death, even if the attack was not fire based.

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3rd Dec 2014

Team Fortress 2

Revealing mistake: Scream Fortress 2014 - Carnival of Carnage: Sometimes if you get killed while using the shrinking spell, and you are standing on a sloped or uneven surface, your body will get party stuck through the ground as it instantly goes back to regular size in death. And this can even cause where all that is sticking up from the ground is your head, as it hangs there.

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28th Nov 2014

Team Fortress 2

Other mistake: Scream Fortress 2014 - Carnival of Carnage: When Marasmus casts the Giant Heads spell, if a player, especially one playing a Heavy, is wearing the Monoculous hat. Which is a large eyeball and lid that replaces the character's head. When this spell is cast, you can see the eyeball mask enlarge, but just the lid part, the purple and white of the eye vanishes completely. This allows you to see the character's head inside it and makes it look more like a space helmet. And then the insides of the eye lid are transparent from the insides, like a one way mirror.

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17th Nov 2014

Team Fortress 2

Bug: Scream Fortress 2014 - Carnival of Carnage: once the tickets are successfully taken to the top of the Strong Man game, Marasmus will send all players into a team decided bumperkart death match. But also on this map Marasmus will periodically cast one of three spells over all players, one of which is underwater mode. Well it's actually under Jarate, but it's technically still called underwater mode. The system for Marasmus' spells runs independently of the bumperkart system and they sometimes overlap. But the spells are not supposed to affect the bumperkarts. However, if Marasmus happens to be casting a random spell, and that random spell is underwater mode, and is cast at the exact moment everybody is sent to the bumperkart track, a glitch happens where the bumperkart track is underwater mode as well. This causes zero gravity which makes dying almost impossible, and if the bumperkart game happens to be Falling Platforms, then the match will carry on indefinitely until a full team either leaves the server or swims down to the teeth for suicide. It also makes Duck Collection and Bumpercar Soccer extremely difficult to play. In bumperkart games, any Marasmus spells that happen to be cast as the bumperkart match starts (Big Heads, Melee Only, or Underwater) will linger in bumperkart mode without a time limit. Big head does not really effect the bumperkart games, and melee only has no effect at all, but underwater is a total game breaking game changer.

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3rd Nov 2014

Team Fortress 2

Scout: Gravity? Who gives a crap about gravity?

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25th Sep 2014

Team Fortress 2

Blutarch Mann: I sense a disturbance in the force... Hold on. Okay, I'm back. My lawyers tell me I'm sensing nothing.

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25th Sep 2014

Team Fortress 2

Bombinomicon: Okay, twist ending guys. Here comes the big twist! I'm an angel, and we're in Heaven! This was a test all along! No, I'm pulling your leg, there is no Heaven. There is Hell in every direction.

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25th Sep 2014

Team Fortress 2

Bombinomicon: Hey, when you go back to Earth, make sure you tell everybody I'm the Devil now. Oh, I'm gonna be famous. Oh, I'm gonna be more famous than Lord of the Rings! So have you guys been doing? Soldier, still have that stupid wizard for a roommate? Oh, that guy, I could tell you some... You know what? You keep fighting, we catch up later.

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25th Sep 2014

Team Fortress 2

Soldier: [after dominating a Demoman.] Scotland is not a real country! You are an Englishman in a dress!

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25th Sep 2014

Team Fortress 2

Ap-Sap: Is that gunfire? Is - is someone shooting? Oh my God, they're shooting at us! They're shooting at us! Don't panic, but they are shooting at us. Are these - are these live? Do I actually hear shooting? Is this live rounds? Is it live ammunition? Okay, I definitely heard a gunshot then! This is... Mental. Did no one else hear that? Bloody - what have you got me into? All right, fun's over! Fun's over! Put me back in the pocket! Seriously, now - put me away. 'Cause I don't want any piece of this.

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