Engineer: Take it like a man, shorty.
Quantom X
21st Sep 2014
Team Fortress 2
21st Sep 2014
Team Fortress 2
21st Sep 2014
Team Fortress 2
21st Sep 2014
Team Fortress 2
21st Sep 2014
Team Fortress 2
21st Sep 2014
Team Fortress 2
15th Sep 2014
Team Fortress 2
15th Sep 2014
Team Fortress 2
15th Sep 2014
Team Fortress 2
28th Aug 2014
Team Fortress 2
Bug: For the longest time, since they came out with taunting in the game, there has been a glitch where you can move while taunting. A player runs at a ledge and taunts right before they reach the edge. From the player's perspective, the view would switch to third person as it usually does while taunting, but only for a split second before snapping back to first person as the player goes over the edge and they can move unrestricted. And any dialog the character would say while taunting would be cut off. But to any other players watching, it would appear the player's model would continue the taunting animation, but drop off the ledge and be sliding around while taunting. This lead to an exploit as well involving the High Five Taunt that could be held indefinitely, and would throw off the player model's hit box and making it difficult to hit, especially troublesome for snipers. (This glitch has been fixed now as of the update of May 19th, 2014, preparing for the new taunts to be added to prevent exploiting).
27th Aug 2014
Team Fortress 2
Bug: Sometimes when a player wearing an Unusual hat leaves the server, the effect of the Unusual will stay hovering in the air where they last were and will stay there until the server resets. It will only be visible to some players though. For example, a player has on an Unusual hat with the Orbiting Planets effect. They leave the server and another player goes to the spot where they last were and can see just random miniature planets circling around in a spot levitating above the ground at about eye level.
27th Aug 2014
Team Fortress 2
Bug: Mann Vs Machine/Mannhattan: This is a rare glitch, but sometimes a Samurai Demo will get stuck in the Robot spawn zone at the top where there is a ramp. His feet will be stuck in the down ramp and he will be completely unable to move or be moved. This presents a huge problem as while in the spawn zone, all robots are invulnerable and he will appear to be in a consent state of Ubercharge. The Samurai Demos are enemies that must be destroyed before progression, so one getting stuck means you must reset the wave or the match, as you will be forever stuck otherwise.
27th Aug 2014
Team Fortress 2
27th Aug 2014
Team Fortress 2
Bug: Mann Vs. Machine: Often times if a player is too close to the explosion that happens when the wave is failed (meaning the robots pushed through and dropped the bomb), a player will die and the explosion will cause their ragdoll to get stuck in the ground, usually with just the head or torso protruding up from the ground. This can occasionally happen from other deaths in the MvM matches.
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
18th Jul 2014
Team Fortress 2
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