Bug: Character Reed: If Reed is hurt while doing an attack that enlarges his fist, like the Stretch Punch, his arms retract to normal size, but his hand(s) remain enlarged. You'll be walking around with his body normal, but with really large fists.

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Bug: Intro Mission 4: After Sue and Reed meet up, you can use Sue to put a shield around Reed so he can walk through a laser wall. Touching the laser wall will hurt either character 1% and knock them back. But if you shield Reed and then have him stand in the lasers and the shield wears off, the lasers won't hurt Reed. He is just standing there with the lasers going through him. But the moment you touch the analog stick, Reed is instantly hurt and flies back out of the lasers.

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Bug: Intro Mission 2 & 3: The drones that come out with arm cannons can be pushed back into their pods, and past the walls like they're not there.

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Bug: Intro Mission 1: If you take Ben off the space station, Reed starts shouting at him to stay on course. If you go off too far, it is game over. Hit the restart option and then press A to skip the cinema cut to return to the level. As soon as the level begins and you hear Ben begin to breathe, hit the pause button. This leads you into the pause menu, and this is where the glitch happens. You will hear Ben inhale sharply during the menu, despite you not being able to hear him when paused, and he sounds almost like Darth Vader. But before his breath is finished, you hear part of Reed's rant play, where he is just yelling the word "Course!" This plays rapidly on a loop of hearing Ben breathe once, followed by Reed yelling "Course" over and over again until you unpause it. The glitch ends after that.

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Bug: Character Sue: Sometimes after performing powers, the sparkling effect of it stays on her hands even when she's not using them. Like she's walking around with a perpetual energy ball on her fist.

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Bug: Character Reed: Sometimes after making a move, the blue motion animation that shows the stretching of his limbs will remain with the arm after the move is done. Reed will be walking around with the weird effects just lingering on him as he walks or does other movements.

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Bug: Underground Mission 1: Moleman's hair passes right through the hood of his hoodie as he turns his head in the cut scenes.

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Bug: Sometimes a fallen enemy's body doesn't fade away fully. You'll often find the outline or faded remains of a dead enemy.

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