Plot hole: How Joker, Clayface, Talia, and several of Joker's goons make it to Park Row during Protocol Ten is never revealed.
Batman: Arkham City
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8. 5/10. The one in the series that crammed in too much. Well at least until Arkham Knight. The idea itself, a prison city that Bat-Man must investigate is an intriguing idea. I'm one with the opinion that he could've snuck in but hey, game logic doesn't always make sense. Best boss fight is Mr Freeze who's portrayed well here. The Joker is a supporting character instead of the main villain, a good thing too. Poison Ivy, Bane, Two-Face, and Mad Hatter weren't properly used, shame. Most of the side missions are pretty good, the setting of this hellish place is pretty good too. A decent sequel game.
Professor Hugo Strange: I feel I should thank you, capturing Bruce Wayne is so much easier than Batman.
Trivia: Just before Protocol 10 starts, you end up in a giant fight with Joker and a good number of his goons. If you activate Detective Vision during this fight, you'll see that Joker doesn't have a skeleton. This is also true when he's holding Talia hostage in front of the move theater. This offers a hint to how the plot plays out.
Question: Why didn't Batman just contact Gordon and tell him what was really going on in Arkham City? They could use that against Professor Strange and stop Protocol 10 before it even began.





Answer: Because Batman didn't know until it was too late, and there was interference as he spoke to Alfred, if you remember hearing that. So contacting Gordon would've been even harder.
Rob245