Bug: During the town and camp scenes, the pathfinding has multiple problems and often clicking directly on the character you want to speak to and that is properly highlighted with the halo popping around them only makes you walk behind them or not move at all, despite the lack of any obstacle.

Sammo

Bug: On particular occasions (such as stepping on your own landmine at the end of a turn), a character can become permanently stunned. Their skills can be used, if you click past the 'Stunned' sign that partially covers the UI, but they will stay unable to move.

Sammo

Bug: A real bug about bugs; the drone enemies (the small critters that explode upon death) can randomly occupy the same tile as another character, and still attack from there without being hit - the original occupant of the tile absorbs the damage.

Sammo

Other mistake: When Gunther's little pug Heinrich goes missing for the arc of his bond quest, Gunther is still holding him in the dialogue box. Characters have alternate expressions and versions in their artwork and they even went through the bother of making the dog a playable character for one single mission, it's just odd to see him speak about the missing dog while he is holding it.

Sammo Premium member

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