Darksiders

10 bugs

(1 vote)

Bug: Twilight Cathedral: War comes across a room with three angel statues that each need a crystal sword placed in. After putting two in them, the door to the third is opened up and inside you fight another Undead Shield Lord. If you get the Undead Shield Lord to come at you and stand on the sides of the stone holding the Crystal Sword before you pull it from the ground, the enemy will get stuck in that spot and unable to move from there until you stun it away by breaking more armor.

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Bug: Twilight Cathedral: In the room where you have to have columns come out of the lava at 3 different levels to reach a certain spots and get a bomb out of the lava in one, and get to a Crystal Sword. Once you raise the columns to the highest level and then go to the switch that raises the bomb, if you jump at it and try to glide into the opening, you are stopped by an invisible wall and unable to get through, however you still glide down to the ledge at the end of it but stay stuck hovering in the air like there's something there before the wings wear off. War is then stuck in the falling animation for a few seconds just hovering at the ledge before suddenly teleporting down and landing on the wall under him, just in the air where he shouldn't be able to stand.

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Bug: The Choking Grounds: The lamp posts leading to a broken bridge behind Vulgrim's gazebo have a ledge by the lamp. If you jump on them just right, War gets locked in a falling animation over and over again like he's thrusting against the stone. The further you turn him towards Vulgrim's gazebo, the faster he does this.

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Bug: The Crossroads: If a Wicked steps out of the window at the bank just right, it can get stuck in mid air in a walking animation unable to move to a new spot. It will rotate it's position to look at you as it tries to get to you, but it can't move from that spot without help from your weapons attacking it.

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Bug: The Apocalypse/Mayhem: After War's power is zapped from him again before he can deliver a finishing blow to Straga, you have control of War again for a couple seconds before Straga attacks in another cut scene. War is slumped over walking at a slow speed as you can move him and his feet move in a forward walking animation... even when you're walking backwards.

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Bug: The Apocalypses/Mayhem: After defeating the first group of Angels, a Gatekeeper will rise from the ground and start stomping down the street. As you follow, a short cut scene happens where War loses his power at the sound of a horn blowing. Sometimes at that point, as the Gatekeeper passes some rubble a human will be stuck up in the air. Hovering and running around in circles just up in the sky.

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Bug: The Ashlands: Down in the room where you can get the Strife's Offering. There is a movable platform with a gradable ledge on one side. If you move this platform to one of the corners of the accessible area where their is some rubble and an invisible wall, you can still grab a hold of the gradable ledge on the one side. If you slide over to the far right of this edge and jump off into the corner beside the platform, you will get stuck behind the invisible wall and be unable to get out. This becomes a Soft Lock bug as there is no possible way to get out of this spot once you're stuck and you must reload your save file.

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Bug: The Ashlands: There is a hole in the area where the Abysmal Riders spawn. This hole is like a well with wooden structures around it and sticking out towards the sand. With the clunky controls of the game for when riding on Ruin (your horse), it's easy for you to get stuck on this structure. If you jump on Ruin while moving towards it, you can get stuck and Ruin will just be there running in place on this board until you get off him.

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Bug: The Ashlands: There is a hole in the ground towards the back with the climbable wall that leads down into the water below. There is a bug that causes the Abysmal Riders to spawn a new set every time you climb back up out of that hole. So each time you go down and climb back up, 2 to 4 of these enemies will spawn out in the desert close by and start riding around in circles. You can continue to jump down the hole and climb back out causing more and more to spawn creating an army of Abysmal Riders out there which you can then lead into a cave to farm XP and souls off.

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Bug: Sometimes a crow will get one wing stuck in the ground when trying to take off. This will cause it to be gliding around in a circle around and around on the ground for a bit until it breaks loose or you kill it.

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Audio problem: The Choking Grounds: After being freed, the Gatekeeper will walk down the road and then leap up onto a higher area and proceed to walk behind a building to go away. Each step he takes is very loud as he's a giant rock creature on a paved road. But the moment he passes behind the building, the loud sounds of his steps stop where as you should still be able to hear him walking a way for a good distance. If you're standing in the right spot, you can even see him just suddenly despawn behind that building.

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More mistakes in Darksiders

The Charred Council: The Law is clear; When the Seventh Seal is broken, Four Horsemen shall ride forth to punish the wicked... be they Sons of Men, Lords of Heaven, or the Dregs of Hell. All upon the Earth will be judged, and the pact forged anew... You forget your post, Horseman! You forget the law! No call was given. Yet the Destroyer marched, and there you were found, under his black banner if the claims are true.
War: To hell with your claims! The Seals were broken! I was summoned.

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