Darksiders

33 videos

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Vulgrim: Samael has returned you in once piece... He must like you. Muhmhmhm.

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Bug: The Choking Grounds: The lamp posts leading to a broken bridge behind Vulgrim's gazebo have a ledge by the lamp. If you jump on them just right, War gets locked in a falling animation over and over again like he's thrusting against the stone. The further you turn him towards Vulgrim's gazebo, the faster he does this.

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Bug: The Crossroads: If a Wicked steps out of the window at the bank just right, it can get stuck in mid air in a walking animation unable to move to a new spot. It will rotate it's position to look at you as it tries to get to you, but it can't move from that spot without help from your weapons attacking it.

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The Choking Grounds Gatekeeper: Hmmmm
War: I have come for the Destroyer.
The Choking Grounds Gatekeeper: My brother spoke of your coming. But a powerful curse holds me now... I cannot help you.
War: Any curse can be broken.
The Choking Grounds Gatekeeper: Yes... Perhaps... These servants of the Destroyer walk unseen within the Realm of Shadow. By their blood we are bound... By their blood shall we be free.
War: I can no longer move within the Shadow Realm. Much of my power has left me.
The Choking Grounds Gatekeeper: You need not enter it! I will grant you the power to see into the accursed realm, for a time... But, to what end? What hope have we now against the Destroyer's foul sorcery?
War: Hope will not bring you freedom.
The Choking Grounds Gatekeeper: Yes.

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Narrator: Since the dawn of time, the armies of Heaven and Hell have waged an endless war. Drawn to the conflict was the Charred Council, an entity bound by ancient laws to preserve order and balance. It held that any great power, unchecked, threatened the very fabric of the universe. In time, Heaven and Hell came to honor the Council and its laws, for none were beyond the swift and terrible justice of the Council's enforcers... a fearsome brotherhood known as the Four Horsemen. Amid the turmoil, the first humans emerged. The Council foretold that these weak, but cunning creatures would someday be integral to the Balance. Thus, the third kingdom was named... the Kingdom of Man. By order of the Council, a truce was forged between Heaven and Hell. The great pact was bound by Seven Seals, to be broken at the appointed time... when Man's Kingdom stood ready for the End War... a battle that would bring balance and determine the ultimate fate of the three kingdoms.

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Uriel: What in Heaven's name have you done!?
War: I... answer the call.

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Revealing mistake: Scalding Gallows: There is lava all around Samael's prison down in a chasm. Jumping down into it triggers the lava death animation with fire all around War. However if you jump towards the secret chest and miss, landing on the stone face of the wall you still die. Even though you don't actually touch the lava yet, it still triggers the lava death animation.

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The Watcher: Samael's Prison must be close. Keep your eyes peeled... or I'll peel them for you.

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The Watcher: Hmm, the Twilight Cathedral. Samael said something about seeking the high ground? Might be tough... for a muckdweller like you.

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Bug: The Ashlands: There is a hole in the ground towards the back with the climbable wall that leads down into the water below. There is a bug that causes the Abysmal Riders to spawn a new set every time you climb back up out of that hole. So each time you go down and climb back up, 2 to 4 of these enemies will spawn out in the desert close by and start riding around in circles. You can continue to jump down the hole and climb back out causing more and more to spawn creating an army of Abysmal Riders out there which you can then lead into a cave to farm XP and souls off.

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More mistakes in Darksiders
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Vulgrim: Samael has returned you in once piece... He must like you. Muhmhmhm.

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