Star Trek: The Next Generation

Ship in a Bottle - S6-E12

Other mistake: In the transporter room, Data asks the computer what file log is shown. The computer reply is "Transport Log 759", Data confirms "That is the correct log", but the screen reads "Transport Log 721".

Movie Nut

Ship in a Bottle - S6-E12

Plot hole: About two thirds of the way through this episode, Data deduces how Moriarty was able to 'leave' the holodeck. The big reveal is that he never did leave the holodeck, he merely reprogrammed it to simulate the rest of the ship without Picard, Barclay or Data's knowledge. While it is believable that this would fool humans like Picard and Barclay, it is ludicrous to suggest that Data would be taken in by it, even for a second. Data is an android whose perceptions of sight, sound and the world around him are far more sophisticated than humans. To list what we know of Data's perceptive abilities from previous episodes would take up the entire page, but suffice it to say he should have immediately recognised the 'Enterprise' as force fields and holograms rather than the genuine article. Note: this goes beyond a 'character mistake' or anything like that. Data's enthusiasm for Sherlock Holmes style deduction should have led him to eliminate the impossible before considering what was probable. Data accepts the impossibility of a holodeck character existing is the real world before discounting the possibility that it was still a holodeck simulation. This contradicts an awful lot of what is known about Data's abilities and powers of deduction. Although it serves for a good mystery the fact is it takes Data far longer than it should to deduce, or even guess at, the truth of their situation.

Deja Q - S3-E13

Picard: Return that moon to its orbit.
Q: I have no powers! Q, the ordinary!
Picard: Q, the liar! Q, the misanthrope!
Q: Q, the miserable! Q, the desperate! What must I do to convince you people?
Worf: Die.

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Trivia: Another joke from the set designers: whenever someone is in the Jeffries Tubes, you will see several pipes on the walls labeled "GNDN" this stands for "Goes Nowhere, Does Nothing."

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Show generally

Question: Were people able to "lock" the Holodeck doors so that others couldn't just walk in on them? I don't recall an episode where the doors were locked that wasn't because of some malfunction. It seems like Lieutenant Barclay, for example, would either lock the doors during his "fantasies" or have some "fail-safe" that shuts the program off when being walked in on. Otherwise, it's just a really dumb thing to do (for him or anyone playing out a fantasy) knowing they could easily be caught.

Bishop73

Answer: Yes. The doors to the holodecks can be locked when in use by anyone aboard the Enterprise so they couldn't be disturbed. However, high ranking officers like Captain Picard could override the doors as it's seen that overrides are in use even for the crews quarters. Even Barclay, when he's indulging in one of his fantasies could have the doors to the holodeck unlocked by an override code.

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