lionhead

27th Nov 2022

Ready Player One (2018)

Revealing mistake: Just after Wade gets threatened and his home is about to be bombed, he leaves his van trying to call his friends. After this shot, the camera pans over a load of scrap cars. Whilst the movie is meant to be set in America, at least 3 UK registered cars are visible in amongst the scrap cars, still wearing their UK plates. These 3 rather unremarkable cars, a Ford Mondeo, Fiat Punto, and Ford Fiesta Courier van, are unlikely to have ended up in the US.

GalahadFairlight

Upvote valid corrections to help move entries into the corrections section.

Suggested correction: Though unlikely, not impossible. This is a future scenario and it's not far fetched to think that some economic crisis prompted people to buy import cars and then never given US plates. Or they were imported for parts. Or some UK workers using their own car.

lionhead

This is a ridiculous correction. Why would Americans seek out right-hand drive cars from the UK when Canada, Mexico, and South America all use left-hand drive and are significantly closer than the UK? It would have been at least plausible if the vehicles were in some way special, but none of the three vehicles are in any way special; they would cost more to transport than they are worth.

GalahadFairlight

21st Oct 2021

Ready Player One (2018)

Corrected entry: During the race when the Delorean goes into hover mode under the semi it is missing Mr Fusion.

Correction: Parzival's DeLorean is not original. It never has the Mr. Fusion, it has the looks from the first movie but also sports the hovering ability (and the KITT scanner bar at the front, which is also not original).

lionhead

28th Jan 2019

Ready Player One (2018)

Corrected entry: I-R0k could have just immediately log out of the oasis by removing his VR Visor like Art3mis did in AECH's shop instead of trying to reach a portal when Sorrento activated the catalyst.

Joey221995

Correction: This has already been corrected. In a PvP region like battleworld there is more needed than a simple removal of the VR glasses to log out or anyone about to be killed can prevent that by simply removing their VR, which would be cheating. Only a portal can log someone off. Aech's shop isn't a PvP region of course.

lionhead

21st Oct 2018

Ready Player One (2018)

Corrected entry: How come people using the OASIS have their haptics on full effect for battle? Couldn't they just disable, or literally cut out the haptics during battle to avoid feeling pain? When fighting in the OASIS, the "pain" is really your own suit hitting you, so why hasn't anyone just disabled them?

Correction: The players don't all already feel the pain in the first place. Most of them just have on gloves and some gestural sensors on them to track their body movement and have the goggles on. It's only those with the enhanced special suits like the Boot Suit, who feel the extra sensations like pain and pleasure. It's not that these people don't turn off their pain, it's that they chose to feel it in the first place. It's an expensive luxury.

Quantom X

Correction: Additional Info: Pain is also a way to let you know you are being hit. Since most avatars have armor/shields, it is a love tap to reply to immediately. Pain is also a great teacher. The next time a person is in a similar situation, you can bet they are going to be more aware of their surroundings.

Correction: Because the suits give a better control of your avatar in the game, you movements are much more accurately copied into the game and thus you are able to do better. I suppose they can't turn off the pain alone, or nobody would have it.

lionhead

13th Aug 2018

Ready Player One (2018)

Corrected entry: When Aech is using the Halo Assault Rifle on Planet DOOM, she blasts through a few enemies, ducks and rolls as she goes through a trench on a large kill streak, firing many rounds. When she comes up and shoots someone behind them in the one long continuous shot, she has not reloaded her weapon at all. Yet the ammo indicator on the weapon shows there to be 32 rounds in the magazine. The Halo Assault rifle only holds a 32 round or 36 round ammo magazine. It is only after that moment that we see the ammo count on the weapon that it starts counting down with her shots. So her weapon is still fully loaded after that stint in a single camera shot without reloading. (00:05:20)

Quantom X

Correction: She could have picked up or bought a temporary upgrade, or powerup, to her weapon that doubles or triples her ammo count once, but that wouldn't show up on the indicator. PvP in the Oasis doesn't follow the rules of the games people adapt their weapons to. Next to that, reloading the assault rifle in Halo is a near invisible act.

lionhead

Plot hole: During the final battle, we see all the other players charging over the hill and running into battle. We later see that these are just players standing on the streets wearing VR visors. But unlike our hero who is dangling on wires (and used a treadmill earlier on)...nobody on the streets is using any such thing. Which means when they are charging or running, they would all be crashing into walls or any obstacles that get in their way. Certainly nothing like the film.

Upvote valid corrections to help move entries into the corrections section.

Suggested correction: How much you have to move in the real world depends on how much and what kind of haptic gear you're wearing. If you have a boot suit and an omnidirectional treadmill, for example, you do all your own walking, running, and jumping, because you have the space to do it and the haptics to respond to your movements. People with minimal gear-like those we see on the streets-might have only a visor and gloves, say, and they have to do all their "running", "fighting" etc. with signals from their hands. It's like if you don't have a joystick, you have to use the arrows on the keyboard.

Aerinah

I disagree with this. At one point during the big fight you see a group of players as Spartans running along the street, with visors on. They definitely would have run into a wall or other person at some point. I'm sure they were not the only ones. I'm sure it's possible to use something for movement control besides actual physical movements but that scene shows not everybody is using it and there should be a lot of accidents with people running into things and each other. At the start of the movie you see a mom climb upon her couch to imitate climbing up a rock in the game, physically imitating the movement. The lack of showing this disability for players on the streets might not be so big as to be a plot hole, but definitely a factual error.

lionhead

Here's a clip of the Spartans https://youtu.be/D_eZxSYRhco?t=1m36s that shows they are definitely moving in exactly the same way in the Oasis as they are in real life, so even though yes it would make perfect sense for there to be different control schemes depending on the level of technology a person has, the film appears to show that it's a one-to-one translation of movement regardless of practicality or safety.

Rosco

I don't think it's an issue. Note that several times in the movie people are also shown to be playing the game while just sitting down at a table. Case in point, the guy that dies on Planet Doom and then immediately jumps up from his work desk and tries to run to the window to jump out. He was sitting down but still playing in the PVP on planet doom. Same is true for right as Wade is telling that when you die all your money and everything you work for is gone. The scene shows Sho stabbing a person's avatar on Planet Doom that then shows the person who was playing that character falling out of a chair he was sitting in. With another person sitting across from him also in a chair.

Quantom X

Adding to this point, Sorento himself plays the game from a chair.

Quantom X

I think in the end we can all agree its a mistake in the movie but not as big as a plot hole. Some people running, some people sitting down whilst playing, could be a matter of taste, but the Spartans running across the street with a visor on is definitely not logical.

lionhead

I would agree that it seems the mistake only applies to them in particular as shown in the film. At least on that level.

Quantom X

The players have the ability to see the real world because the glasses of most people are transparent, Art3mis even looks at Sorrento approaching in IOI, which Wade even asks why she is looking in that direction if there is nothing there, so the players would not hit the wall when running.