Jumanji

Other mistake: Judy tells Sarah, "You can win if you roll a 12." She rolls 3, meaning she would need a nine to win. When trapped in the floor, she is told she needs a 7 to win. But that is not correct. If I count correctly, you need 32 spots to win. I don't know if any get 32 or more.

Rebecca Venter

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Suggested correction: There are cross sections on the board. Meaning probably, if they land on one, the pawn will go in a different direction and either take longer or shorter to get to the end. It's impossible to know what path the pawns did take. The total number of squares is either 21, 26, or 30 squares to reach the end, depending on the route the pawn takes. But possibly even longer if the game wants that, as the pawns move on their own.

lionhead

Audio problem: When Alan is trapped by the floor he is given a wooden log and then tosses it away. The foley artist forgot to add the thump of the log crashing on the floor.

Sacha

Continuity mistake: When the cop is about to encounter Alan, there are two passers-by behind the car who disappear in the close-up angle.

Sacha

Revealing mistake: When the monkeys are in the garden, running away, just after Judy says "Beware", they cast no shadow either on the paved entrance, nor on the grass, plus they move as if in stop-motion, instead of the perfect movement they did before.

Sacha

Continuity mistake: When Van Pelt shoots the tire shelf in the store, the attached red wood triangle support is actually different between shots - note paint and dings. Furthermore, dirt marks on the tires appear, and two of the slotted heads of the screws, that are screwed into the anchor eye plate, are turned facing opposite directions (before it breaks). (01:09:25)

Super Grover

Revealing mistake: When they are escaping from the giant mosquitos, Peter shifts the car into 1st gear, not drive. (00:40:40)

[Alan is explaining to Sarah why Van Pelt is chasing him.]
Sarah: Well, have you ever thought about sitting down and talking about your differences?
Alan: What are you, crazy? The man has a gun.
Sarah: Don't ever call me crazy, Alan. Ever. Because everyone in this town has been calling me crazy ever since I told the cops you were sucked into a board game.

More quotes from Jumanji

Trivia: The music playing when Van Pelt enters the store to buy a new rifle and ammo is no less than the Mexican national anthem, and it was- by the way- eliminated from the film soundtrack when this movie played in Mexico. (01:00:25)

More trivia for Jumanji

Question: When Alan has reached Jumanji, why were the bullet and rifle pulled into the game? They weren't from the game, but purchased by Van Pelt from a gun store.

Answer: The game is essentially "resetting reality" back to the point Alan was first sucked into the game. So it is undoing everything that has been done - including taking away the gun and bullets Van Pelt had purchased.

Answer: The gun and bullets may have been from the real world but they were Van Pelt's property. He purchased them at the gun store. Apparently the game pulls in Van Pelt and anything of his he was using to hunt Alan. It makes sense that the game would do this because Alan defeats Van Pelt by following the rules of the game. Having Van Pelt be able to simply purchase a gun in the real world and kill a player with it even after they've completed the game would be a huge cheat.

BaconIsMyBFF

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