Plot hole: The Triforce of Wisdom is kept in Link's room up in a tower. It does seem logical to keep it with Hyrule's greatest hero to keep safe, but that's all you ever see protecting it. Hyrule is a large kingdom, and the Triforce of Wisdom is a vital part of keeping their community safe. Yet the only one protecting it is Link. And he's not with it 24/7. The room is not very secure either and is breached all the time by Ganon's forces. A kingdom like this would have knights to post all around the tower and be in Link's room when he's away. But nope, not here. (00:01:10)
The Legend of Zelda (1989)
1 plot hole in show generally
Starring: Tabitha St. Germain, Cynthia Preston, Jonathan Potts, Len Carlson

Kiss 'N Tell - S1-E4
Continuity mistake: When the Witch of Walls grabs frog Link's tongue to inspect it, the first shot shows the hole in the wall from where she came out has vanished, then it's back again in the next shot. In the same two shots, her hands change from being right on top of his hand and left on bottom, to left on top and right on the bottom of Link's tongue. (00:10:25)
The Ringer - S1-E1
Question: Once Zelda and Link confront Ganon on the road, he summons more skeletons up and they surround Link and Zelda. 7 Skeletons against Link and Zelda. So what's Link's plan of action? He takes off his belt and wraps it around himself and Zelda, strapping them together back to back to fight the 7 skeletons. This to me seems like it would just hinder their mobility. So my question is what is the really point of Link strapping himself to Zelda like that while surrounded? does it actually make sense to do that?





Chosen answer: It'll be to ensure that they're always facing directly away from each other, 12 o'clock and 6 o'clock, meaning between the two of them they've pretty much got 360 degree coverage. Otherwise there's a chance they might end up at say 12 o'clock and 3 o'clock, leaving themselves exposed from another direction.
Jon Sandys ★