Mobile Suit Gundam

Time, Be Still - S1-E14

Character mistake: The whole episode begins with a wrong premise, that somehow is true anyway; the federation has just one Mobile Suit. That's not true, as it has also the Guntank and Guncannon, which engaged Zeon in the previous episode, and still they are not used in this episode, so the plan works as intended. Funny they'd have somehow intel so precise that they can run a commando raid targeting exactly the armor weak spots, but at the same time ignore the elementary facts about the enemy forces.

Sammo

Coming Home - S1-E13

Plot hole: The logistics of the episode don't really make sense; Amuro's home village is held by (literally) a handful of Earth soldiers cut from their main force and that spend their time getting drunk and acting as occupation force, but Zeon has a full base (again, literally, almost) next door that sends reconnaissance troops and even aircraft to check for any activity at the refugee camp. There's no reason why the undisciplined and free soldiers would stay in such a dangerous position where they could be wiped out by overwhelming forces anytime, nor why Zeon would keep a pocket of the enemy forces that they can crush with ridiculous ease.

Sammo

More mistakes in Mobile Suit Gundam

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