Mobile Suit Gundam

Coming Home - S1-E13

Plot hole: Amuro flies the Core Fighter to the refugee camp. Taking a plane to get just across a hill is already kinda a headshaker, especially with White Base being short on resources, including fuel that is an issue in this very episode.Anyway, he lands it in the middle of the camp, and the people there tell him to please hide it. Later in the episode, we see that Amuro indeed hid it, in the middle of some woods, covering it perfectly in branches and other things. How in the world did he get the fighter there and on his own did all the camouflage work on the huge thing, is a prodigy of off-camera work.

Sammo

Coming Home - S1-E13

Plot hole: The logistics of the episode don't really make sense; Amuro's home village is held by (literally) a handful of Earth soldiers cut from their main force and that spend their time getting drunk and acting as occupation force, but Zeon has a full base (again, literally, almost) next door that sends reconnaissance troops and even aircraft to check for any activity at the refugee camp. There's no reason why the undisciplined and free soldiers would stay in such a dangerous position where they could be wiped out by overwhelming forces anytime, nor why Zeon would keep a pocket of the enemy forces that they can crush with ridiculous ease.

Sammo

Destroy Gundam! - S1-E2

Plot hole: Char is able to escape from Side 7 simply flipping a couple grenades he had on his person (shaped like the old style pineapple grenades) who tear huge holes into metal walls with a visible thickness in excess of a meter, including the outer wall of the space colony a salvo of Mega Particle Cannon from the battleship didn't break. If Zeon has such explosives at their disposal, then maybe they should not fight with battleships and giant robots, but simply have footsoldiers toss tiny grenades at the enemy. (00:15:00)

Sammo

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