Resident Evil 2

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Factual error: With the special key, Claire can alter her clothes to a costume that is equipped with a Colt Single Action Army. But still she can fill it with 9mm parabellum which would be impossible.

Continuity mistake: Near the end of the Claire A scenario, when Leon is encountered on the security monitor, his uniform isn't bandaged as a result of the gunshot wound he sustained from Annette.

Rob Adair

Continuity mistake: Sherry is found hiding in the art display gallery adjacent to the chief's office. However, the hallway is blocked by a wrecked helicopter, meaning it wouldn't be possible for her to get in and out. In addition, she is seen outside the STARS office early on, meaning that she couldn't have been hiding there the entire time.

Rob Adair
More mistakes in Resident Evil 2

Trivia: Originally this game was going to be completely different, it even got though around 70-80% completion before being scrapped. Robert Kendo and Marvin (the gun shop owner and dying cop, respectively) were going to be Claire and Leon's partner characters, but when the game was scrapped as it played too much like the first game, they were given substantially smaller roles, both lasting barely more than five minutes each.

Trivia: During an A game, if the player gets to the police station without picking up any items, then they can fight a zombie Brad Vickers in the courtyard. Beating him will give the player the key to the locker in the police darkroom. The locker has new costumes for both characters, and a new gun for Claire.

Question: Is there any difference between the North American and British versions? Such as censorship.

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