Revealing mistake: In the scene at the end, at the Newberry house, where Blank and Grocer meet in the kitchen, you can see that Blanks weapon is empty but he keeps shooting with it. It goes empty when he reaches over the counter to shoot at Grocer, but he still manages to shoot the two persons coming in through the door from the garden afterwards without reloading.
Continuity mistake: In the scene where Blank goes into the DJ booth to talk to his high school girlfriend, every time the camera goes back and forth to her, her necklace is twisted and then untwisted.
Marcella: You know, when you started getting invited to your ten year high school reunion, time is catching up.
Martin Q. Blank: Are you talking about a sense of my own mortality or a fear of death?
Marcella: Well, I never really thought about it quite like that.
Martin Q. Blank: Did you go to yours?
Marcella: Yes, I did. It was just as if everyone had swelled.
Question: Was Doom II (the game played in the Ultimart) ever ported to an arcade machine? I think it would be difficult to produce a real coin-op version of the game (a lot of custom hardware and programming - I don't think any arcade hardware could support Doom back then). Making a prop would be easy by sticking a PC with a TV monitor (to prevent flicker) in a cabinet mock-up, or even just run a pre-recorded tape of someone playing Doom and just have the actor mime it.
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