Stupidity: The necessity to deal with the AT walker through a complicated plan stems from the fact stated by Cara that on the planet there's nothing that can destroy the legs of the mecha. Ignoring the Ewoks' guerrilla tactics from Endor, Mando has a fully functional ship that in the next episode one-shots an enemy ship and that he has no reason not to use in here (which is a planet outside any jurisdiction, against an enemy with no anti-air capabilities).
Stupidity: The whole battle plan of our heroes hinges on the fact that the AT walker will be drawn closer when they battle the raiders. Forgetting the very Disney cartoon mechanics of the 'training' of the militia, in the very opening we saw that the armored weapon was shooting all the way back from the trees, and during the battle itself its lasers hit at a far superior range than the good guys' flimsy barriers. The plan works only because the bad guys decide that instead of shooting comfortably from their positions burning to ashes the puny barriers the villagers hide behind, they are not going to use their firepower, and instead send the infantry to be slaughtered.
Stupidity: The one and only threat for the good guys in this episode is the walker; when the bounty hunter and the shock trooper do their surprise attack to the encampment, they do not try to locate it and destroy it while it's not operational and vulnerable (which they can do easily since they are following its tracks), but they enter a tent the baddies keep their beer in, plant a thermal detonator in it, whistle to call the attention of the guys that are drinking by the campfire, and brawl with them until it's almost about to blow, escaping in the nick of time. If that's not convoluted and nonsensical, I don't know what is; by that logic they could have simply tossed the bomb into the campfire and killed them all just as well. And of course, then they have to outrun the AT-ST, as if that was feasible.
Stupidity: The cult the main character adheres to sanctions that under no circumstance other people should see his face under the penalty of being cast out for betraying his only family and ancestral heritage. So naturally he removes his helmet in front of an open window with a bunch of kids playing right there, and has his dinner right on the sill of his doorless shack. (00:17:50)
Answer: In (non-canon) Legends, Thrawn was the central character of a trilogy of novels by Timothy Zahn. He was a Chiss officer in the Imperial Navy, who rose to the rank of grand admiral despite being non-human. Thrawn was brought into canon in the Star Wars Rebels series, where he commanded the Empire's Seventh Fleet and led the occupation of Lothal, which was opposed by the series' protagonists including Ahsoka Tano. In the final episode of Rebels, the Jedi and Rebel Ezra Bridger commands Purrgil space whales to drag Thrawn's Star Destroyer into hyperspace, jumping to an unknown location with himself and Thrawn on board. The final scene of the series shows Ahsoka Tano and Sabine Wren leaving Lothal to search for Bridger, and presumably Thrawn.
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