Zwn Annwn

3rd Mar 2008

WarGames (1983)

Corrected entry: At the end after the "missiles" hit the air force bases and they find it was all a bluff, they cannot stand down the missiles because they are locked out of the WOPR. When the general tells McKittrick to "just unplug the damn thing", he says they cannot because the silos would interpret the shutdown as a destruction of NORAD and they would carry out their last commands which would be to launch. When they play Tic_tac_toe and tell Joshua to play himself, he hits the code to launch (not that this would work, since the code would not be found one digit at a time, either it's correct or not), then blows up a stack of circuits due to overload. Based on what Mckittrick said earlier, the silos would have launched the missiles.

Correction: It would make sense if all power to WOPR had been shut down due to the overload. However, since WOPR comes back and "talks" to them, it is obvious that it is still in control even with the blown circuits. Since it is still in control, it can countermand the order to launch.

Zwn Annwn

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